A rocks package will be the next. I tried by doing my own rocks, but I'm not that good sculpting and stuff like that. I might use a rock package I found on blenswap (I can share and remix) to bake normals from them to an lower poly model. - - - Updated - - - The rocks will be a package. From small rocks to bigger ones, usable on terrain. Just a small preview. The model is provided from http://www.blendswap.com/blends/view/1894 Using the lowpoly version, and baked my own normals and specs.
I admire most of your work! Thank You for all of it! Could you provide/link me a good workflow or tutorial for baking normal maps of highpoly models to use them on lowpoly models please? Im trying out Xnormal (http://www.xnormal.net/) at the moment and its pretty nice, even if i still have some minor troubles with the fine tuning, but i would be interested which way you use to learn more ways to do it. Baking down from dynamic subdivided meshs might be nice for sculpting purposes but it is not realy usefull for my beginner skills in modeling and polygon topology. Beside that i search for ways with low manual work, like uv mapping the lowpoly mesh onto the baked normal map, just because it can cause manual errors too. Would be glad for any advice.
Would you consider creating a version of the fences that have selection of something like 2 5 10 and 20 linked together? With T3D's grid system you cant place them like that, and they aren't connected together either.
Silly question most likely, but how do u add these objects as permanent map objects? Meaning, adding them in the editor without using car selection pop up menu?
Spawn another car, select the object, use the editor to move it where you want (don't rotate it) and save. It should be there when you load the map.
ahh kk thanks for the info. Got them in and working finally ! - - - Updated - - - Got them in and placed as map objects now. Issue now is how do i reset the physics objects to thier original location, if i move them ingame? Ie. i run into a trafffic cone during testing, the cone moves from the location where i originally placed it. When i reload level, objects are not where i originally placed them. how do you reset the objects to where they were originally placed?
How about some tables and chairs that will break into pieces when hit? Eventually, it can have a little shed that you can plow through with pieces flying everywhere!
Great stuff !! I added some of the large cylindrical pylons to my level (permanently), but had to remove them, they caused major lag. Great fun for temp playing tho !
her is some more stuff you should add -fish tank -propane tank (unless you cant make it explode) -stove -bbq grill -an engine -a trampoline -a chain linked fence -a dog house -a refrigerator -wine glasses These are some dumb suggestions but it would be funny to see them added
Re: her is some more stuff you should add hello, why not deformable guardrails, parapet, brick or stone walls, fence, wooden plates and boards. These sort of objets will can interest me very good idea for the tires, that will help to render the game more realistic.