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Introduction to Vehicle Creation - Feedback Thread

Discussion in 'Content Creation' started by B25Mitch, Nov 26, 2014.

  1. Shumayal

    Shumayal
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    I could get the first step right where I could see the mesh. After proceeding with the tutorial further and doing the visible mesh part, I now see nothing.

    I have checked the names and renamed everything to "tug_body" but it still doesn't show up in the game. Please help. The mapping name is right. Thanks for your time.

    Edit: It give me the ability to spawn it but after spawn it is blank.
    UPDATE: Mistake was inside .dae file where it was named CUBE by default. Replacing all words did not fix the problem except the invisible vehicle now spawns high above the ground.
     

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    #201 Shumayal, May 16, 2017
    Last edited: May 16, 2017
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  2. Asgalager

    Asgalager
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    When you load the vehicle in game press ` or ' to open the console and see if there is any red text.
     
  3. Tha Smit

    Tha Smit
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    I'm having the same issue as Shumayal. I have redone this tutorial 4 or 5 times now, and I have done my best to pay attention to all the small details. I swear when I figure this out I will make a descriptive, less vague tutorial... if any of us ever figure it out.

    In the mean time, I think I'll be putting more of my efforts to modding vehicles already in game since I can learn more by reverse engineering in game content rather than making something from scratch using an outdated tutorial... :p

    But in fairness I have learned a fair bit from the beginning N/B creation bit, and it has helped me understand all the files that make something work a little bit better.
     
  4. Silvally

    Silvally
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    Can I have a video for this?
     
  5. Nadeox1

    Nadeox1
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    BeamNG.Support
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    I'm afraid videos are not possible.
    Making a full featured vehicle can take months, not to mention that it's not something that you can just copy from a video, but depends from the vehicle too.
    You will need 50 something videos or more to cover that.
     
  6. Silvally

    Silvally
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    I've already got the models.
    The mod that I'm making is a customization for the Gavril H Series
     
  7. gigawert

    gigawert
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    I'm trying to model a vehicle, however 3DS Max is more confusing than I initially thought and Blender (what's suggested by the tutorial) is worse.

    I attempted to do ctrl+click to move a vertice but instead it started drawing some shape on the screen that disappeared. The E key was also useless. :confused:
     
  8. Nadeox1

    Nadeox1
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    BeamNG.Support
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    [..]Blender (what's suggested by the tutorial) is an amazing free software that takes time to learn but that can achieve great things[..]
    FTFY

    Do you have any basic knowledge of how Blender works before attempting anything?
    You cannot run if you do not know how to walk..
     
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  9. gigawert

    gigawert
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    Well, I spent several hours watching Blender tutorials, I should hope I have basic knowledge of it, unless it really is that hard to learn.

    Anyway, I think I'll just go back to map creation.
     
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  10. Bartman0301

    Bartman0301
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    Excellent. You've just saved me a lot of time on researching, thank you so much. However, there's still so many things I want to know like what if I want to give the axle a model, or how do I do this with vehicles that have multiple parts to them including hinged parts like the doors? I can imagine how much of a pain the suspension is though - I've imported some of the original vehicles into blender to examine for tips and it looks like an extreme job to tackle. I do have a car mod cooking up, but I think I might be pushing myself a little too hard
     
  11. TWilliams458

    TWilliams458
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    Time for me to try and begin modding. First car I will make

    Mazda RX3. But I need to learn first :)
     
  12. WamboGT

    WamboGT
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    Jun 29, 2017
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    Alright I've been at this a couple days, and my N/B refuses point blank to show up in game. http://puu.sh/wwVo1/f88652672f.zip
    If anyone can figure out what is wrong with it (structure, export, a bracket somewhere) I will pay them with melons or something...
    --------UPDATE-----
    after changing literally nothing, it works now...... computers
     
    #212 WamboGT, Jun 29, 2017
    Last edited: Jun 29, 2017
  13. nastygdigger

    nastygdigger
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    Let me guess. this is outdated?
     
  14. Gavril T85

    Gavril T85
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    I am aware that this a pretty big bump, but I'd really like to get help. When I turn the wheels, both wheels turn inward or outward, and I don't know what the problem is. Here's the code:
    Untitled.png (ignore the negative lock degree values, they didn't change anything.)

    what.gif
    Any help would be appreciated :)
     
  15. Darren9

    Darren9
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    Set the factor to negative for one side should fix that, as the left expands the right should contract.
     
  16. Gavril T85

    Gavril T85
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    Thanks!
    --- Post updated ---
    Now the wheel mesh won't work for me, someone have any ideas/help?
    screenshot_00012.png
    materials.cs
    Untitled.png

    bus_wheel.png
    bus_wheel.png

    flexbody Jbeam
    dddd.png

    .dae
    Untitlesd.png
     
  17. Darren9

    Darren9
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  18. Gavril T85

    Gavril T85
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    The bus spawns like that, even if I reset it while physics are paused. I think it's a mesh/material problem. Here's the Jbeam anyways, I'm pretty sure everything's correct:
     

    Attached Files:

  19. Darren9

    Darren9
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    I should of said I'll need to see "it", the materials.cs and textures can't effect the shape/deformation, can I have the .dae to check as well please. The jbeam looks like it should work.
     
  20. Gavril T85

    Gavril T85
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    here
     

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