... Moving on.... On a less grumpy note: The game isn't perfect but still very good. The community isn't perfect, but far from terrible either. If you've always thought Forza and Gran Turismo were lacking a lot in realism, loved games like Live for Speed and find the idea of finding out, in detail, what happens when a semi drives into a hatchback at 100km/h interesting, then you will not get bored of BeamNG any time soon. In that case, you'll love the game forever and wonder why it didn't cost more. However, if you expect a perfect racing simulator, and you just like wrecking cars, but you really don't care much about realism other than that, or if you're deluded on what realism actually is by playing too many other games and have never thought about how structural rigidity has anything to do with how a car handles, then yes, you'll probably get bored of it, and think you just wasted your money. If you could spend an hour in the techdemo just driving the pickup into stuff in slow motion, experimenting in what ways the car will bend, yeah, you'll probably love the full game forever. If you spent 10 minutes in the techdemo and think "lol this is kinda funny but... *insert random AAA-title racing game* is way more realistic", then turned the game off and went to do something else, you'll probably think it's all a big waste of time and money. In which case: don't buy it.
this is probably a lesser point to make, but I had no idea the Civetta Bolide was a cheap economy class car.
right, the one car that i even try to have fun driving, but when i mention that it seems to be unrealistically prone to sliding around and not really fun for actually racing, everyone just remarks at how it's "an 80's supercar, what do you expect?"
Have you ever driven a fairly competent mid 80's car, let alone a super car? RWD oldies aren't exactly the pinnacle of good handling. Regarding this game, inherently jerky binary keyboard inputs aside, you have to learn to drive the vehicles. So you know, don't put a brick on the gas pedal and try and use the car's tendency to slide to your advantage instead of fighting the car's driving characteristics. You find that your driving style emulates group B rally drivers . I don't think the car is too slippy, its a massive amount of fun. I did this with a keyboard just 5 minutes ago;
i love to see you racing around with the bolide - - - Updated - - - The community isn't full with children!!!! The only children i know are:Me^^, Potato, LACHLANMAN, .Alpha ............. But we are all mature^^
actually i drive it just fine: it's just not very fun. i will complain endlessly about how the cars (all of the cars - don't give me that "80's supercar" stuff like everyone else) feel like they drive on ice. it never feels like i have real traction on the road, which is something lots of other games manage just fine - of course, they're achieving that through fake mechanics because they don't see the value in trying to emulate every possible aspect of the car. as far as the bolide, there is no more challenge for me to aim for. all of the tracks - while being truly amazing to look at and explore - are simply too bumpy. there is no other interesting car that is designed to be pushed to its limit - or that CAN be pushed to its limit with the given track selection. there's no real competitiveness to the game right now. i check the website every day looking for the race update: if the update doesn't deliver something fun, i will be a little upset - and so will the creator of this topic if that's the experience he/she is looking for. edit: "Have you ever driven a fairly competent mid 80's car, let alone a super car? RWD oldies aren't exactly the pinnacle of good handling." and that's exactly my point. every other car in the game is slow as balls and extremely uninteresting to drive. they gave us the bolide, a "fast" car with shit handling. it's like a tease: all i want is a fast car with *good* handling.
Absolutely. The features you find in this alpha are significantly better than most betas and some full games, even though its still in alpha. Gabester and the rest of the devs have put a ton of time and effort into making this into what it is, and I for one can't see this project going unfinished. If you ever plan to buy it, why not do it now while its cheaper, and support development while you're at at?
At the moment, it's more a toy than a game. A very fun toy, yes, but don't play it for too long or you'll get burnt out. It's the kind of thing you come home from work/school and boot up for an hour or so while you wait for friends to get on, before going to play something else with them. I've easily logged over 40 hours, but never more than a few at a time. Like KSP for example. It's a fun game, but if you set your sights on Duna(Mars) and don't play anything else until you achieve that goal, you get bored and never want to see it again. Also, deject3d, there are some really nice, smooth racing tracks in the terrains section of the forums, with thewoodman's stockcar madness being one of the longest. Both the Covet and Bruckell Moonhawk can be quite fast with the correct drivetrain configuration. Additionally, slidenodes aren't done yet, making it impossible to make more modern, more stable suspension designs. That's one of the big reasons Gabe is so reluctant to start working on new cars at the moment, iirc. So, OP, yes you should buy it, but don't make it consume your life or you will get bored.
go get yourself cryogenically frozen for a few hundred years then. BeamNG isnt a perfect simulation no, but is far far more accurate than forza or gran turismo. Have you even driven a real car? Forza is the game i have more time with, I enjoy it and when I first started playing forza it felt realistic. "Felt", when you start driving real cars on real roads you find that a) they are bumpy (although that might just be english roads) and b) their handling characteristics are *nothing* like in video games. And moaning about the bolide constantly is pointless. Go read the bolide thread. Its confirmed to be slightly "off", the next update is revamping it and bringing improved handling. But again, its an 80's super car without traction control or stability control, just raw horsepower. Even when you turn the settings off, did you know that both forza and gran turismo do still run traction control with a decreased effect, they also have much higher lateral friction than they do longitudinal forcing the wheel to resist sliding sideways more than it would normally and keeping the car more firmly planted. No car handles as well as they do in video games, and thats on purpose (on video games behalf of course) as if all the vehicles handled realistically as they do in BeamNG then everyone would be whingeing in the same way you seem to. There are improvements to be made to the BeamNG simulation. But its an alpha, and as it stands its acceptably realistic. Slidenodes at the big thing that are needed. Many modern cars use macpherson struts yet we cannot simulate them.
Sadly, it has consumed my life, then again, the reason I have not gotten 104% bored with it is because I LOVE cars, and destruction, so this is my dream come true. Also, the forum has some great content, and without it, I would be getting close to losing the feel for the game. Enough about me. BUY IT!
We've already had this conversation. There are big handling updates coming to the Bolide in the next update. There's also a map with big, smooth, high speed roads coming, and several smooth racetracks already in the game. You seem to just love to repeat yourself in massive walls of text, with no capital letters, complaining endlessly about things that we're already working on or have already fixed, or just to complain. Would you like a refund? You're obviously not happy with the game or where development is going. Plenty of people are, and they find ways to give constructive feedback, instead of writing a novel tearing us down at every chance they get. It's incredibly demoralizing and demotivating when you state things like "it handles like shit" as if it's an indisputable fact. I've spent hundreds of hours on the Bolide, not just building it, but testing, tuning, testing, tuning, and testing some more. The handling updates coming in the race update won't be the last revisions to it, not by far. For you to call my work "shit", "slow as balls", and "extremely uninteresting to drive", is not friendly or constructive. I've tried to make the Bolide handle as well as I can make it. The other cars handle just fine, and there are plenty of ways to upgrade the engine and handling. Also, if you're so sick of the current car list, there's nothing stopping you from making your own cool exciting supercar. If you want to play a game where the car list was dictated by what a 14 year old kid thought was cool, go pick up Forza 5. There's nothing in that game with an MSRP under $50,000. We're trying to make a realistic representation of common cars, not another GTA 5 situation where everything on the road is a supercar or a luxury SUV and you can't even find anything resembling an economy car. One final question: Have you actually driven the Covet Sport? If you think that handles badly, you need to drop simulation gaming and go play Ridge Racer.
LOL Fantastic! Nobody in the real world would ever brave driving a Countache like that through the hairpins of a mountain pass.
Well in my opinion the bolide handles almost exactly like 1990 MR2 SW20 apart from the obvious power difference, so i say good job. And as for the original question, for $15 you can't go wrong.
I'd like to add one more thing - there are millions of games out there that let you drive supercars and racecars around race tracks. How many games let you thrash ordinary cars and trucks with realistic physics?
Oh don't be so cruel. I have GTA5 too and it's a great game. You can't compare the two. That said, I beat GTA5 in two weeks and haven't touched it since so it's not as great as it claims. Also, I didn't buy GTA5 expecting realistic simulation physics. It's an arcade game. Rockstar wouldn't sell many copies of of GTA if crashing into a tree totaled you car 70% of the time!