Unsolved Is there a way to use SBeam to make engine sounds affected both by throttle and rpm?

Discussion in 'Mod Support' started by Mario64iscool2, Jan 20, 2021.

  1. Mario64iscool2

    Mario64iscool2
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    Joined:
    Mar 20, 2016
    Messages:
    124
    I have 5 samples of engine noise. All are based at the same RPM for whatever reason. One is idle, the others are on and off throttle, high rpm and low rpm for each. I know what the sounds are supposed to sound like, as I have the frame of reference being the source game. All the RPMs in game are probably twice what they should be, but here they are as "intended":

    Code:
    Sample  (throttle%)      | RPM             | Pitch
    ----------------------------------------------------------------
    idle                     | 1650            | 0.85 @ idle
    on_low  (<50%)           | min: 1650       | min: 0.85
                             | max: 10K        | max: 1.25 @ redline
    on_high (>50%)           | min: 1650       | min: 0.85
                             | max: 10K        | max: 1.25 @ redline
    off_low (0%, low rpm)    | min: 1650       | min: 0.85
                             | max: 10K        | max: 1.25 @ redline
    off_high (0%, high rpm)  | min: 1650       | min: 0.85
                             | max: 10K        | max: 1.25 @ redline
    Above max rpm, the pitch goes to a max of 1.5x @ ~13K rpm.

    Any ideas? Thanks in advance.

    I'm open to using soundscapes, but I'll need to learn how to use them.
     
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