I have 5 samples of engine noise. All are based at the same RPM for whatever reason. One is idle, the others are on and off throttle, high rpm and low rpm for each. I know what the sounds are supposed to sound like, as I have the frame of reference being the source game. All the RPMs in game are probably twice what they should be, but here they are as "intended": Code: Sample (throttle%) | RPM | Pitch ---------------------------------------------------------------- idle | 1650 | 0.85 @ idle on_low (<50%) | min: 1650 | min: 0.85 | max: 10K | max: 1.25 @ redline on_high (>50%) | min: 1650 | min: 0.85 | max: 10K | max: 1.25 @ redline off_low (0%, low rpm) | min: 1650 | min: 0.85 | max: 10K | max: 1.25 @ redline off_high (0%, high rpm) | min: 1650 | min: 0.85 | max: 10K | max: 1.25 @ redline Above max rpm, the pitch goes to a max of 1.5x @ ~13K rpm. Any ideas? Thanks in advance. I'm open to using soundscapes, but I'll need to learn how to use them.