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Italy progress

Discussion in 'Microblogs' started by LJFHutch, Apr 28, 2016.

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  1. LJFHutch

    LJFHutch
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    These distant landmasses are absolutely placeholders that look pretty bad. I think it helps lend a bit of authenticity to the island to be a part of a wider world however so I'll probably mock some up properly in world machine and bake them out to low poly objects.



     
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  2. LJFHutch

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    I just got my workflow sorted from blender back into the game using world machine so I can test using all the materials properly. It still doesn't look like much but it represents some good progress:





     
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  3. LJFHutch

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    I need to do a lot of experimenting with these tree blocks to see how they perform but it looks pretty good for filling in forests.

     

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  4. LJFHutch

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    Performance is fine with singular trees it seems.



     
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  5. LJFHutch

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  6. LJFHutch

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    New oak tree with a mystery car.

     
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  7. LJFHutch

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  8. LJFHutch

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    Basics of the runway are done:

     
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  9. LJFHutch

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    worked on some new road textures
     
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  10. LJFHutch

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    Small section of road with low walls produced in blender and exported as forest objects. Makes this a bit more interesting to drive now :)







     
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  11. LJFHutch

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  12. LJFHutch

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  13. LJFHutch

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    Traffic lights basics are constructed, Mitch's knowledge sped that process up a bit :)



     
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  14. LJFHutch

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    Improved the water:



     
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  15. LJFHutch

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    Added some more ridges to the mountain and changed the dirt road over to a nice winding asphalt one similar to those on the Italian coast:



     
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  16. LJFHutch

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  17. LJFHutch

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  18. LJFHutch

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    Lower road is getting along well too



     
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  19. donoteat

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    Hi everyone, I made some buildings.

    Should be able to post a cool video soon -- not today, though.
     

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  20. Reila

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    More buildings!! The natural habitat of the pigeon is growing. :D:oops:
    italy_buildings-02.png italy_buildings.png
     
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