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Italy progress

Discussion in 'Microblogs' started by LJFHutch, Apr 28, 2016.

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  1. LJFHutch

    LJFHutch
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    Created some cliffs:







     
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  2. LJFHutch

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    Added some cliff sections to the map









     
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  3. LJFHutch

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    I worked on adding in a lot of the flavour objects, some is almost done, some is quite early (the fort and castle)









     
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  4. LJFHutch

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    Here's some signs:



    A few more:

     
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  5. LJFHutch

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    Hilltop villa:

     
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  6. LJFHutch

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    I implemented longer grass for the more wild areas





     
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  7. LJFHutch

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    Improved the grass throughout the entire island.



     
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  8. LJFHutch

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  9. LJFHutch

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    Some more work on the roads and forests:



     
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  10. LJFHutch

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    Better dirt road textures

     
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  11. LJFHutch

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    More road work:







     
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  12. LJFHutch

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    Dirt road textures:



     
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  13. LJFHutch

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    Better sand textures:



     
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  14. LJFHutch

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    The dirt roads, especially on the mountain were a bit too wide, now they're roughly 4m across and a bit more interesting overall, [WIP]:

     
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  15. LJFHutch

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    Swapped out the old asphalt texture that was extracted from a photograph to one built in Substance Designer, looks better now.





    Also changed out the old roadsides for ones built in Designer as well:



     
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  16. LJFHutch

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    Haven't updated in a while, better grass colours, more work on the dirt roads, new guardrails and a few other things:





     
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  17. LJFHutch

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    Improved the visuals of the castle.

     
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  18. LJFHutch

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    I improved the background a lot over the simple dirt texture I stretched over some polygons last time:





    the map feels a lot less lonely especially on the cliffs

     
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  19. LJFHutch

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    I'm currently working on signs to help you get where you need to go:





    And some highway signs too:

     
    #119 LJFHutch, Nov 9, 2018
    Last edited: Nov 9, 2018
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