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JBeam not properly mapping to mesh

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SushiPro, Jun 27, 2017.

  1. SushiPro

    SushiPro
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    Joined:
    Dec 21, 2015
    Messages:
    260
    My JBeam and 3D model should theoretically align perfectly, but in game, the model is in a completely different position from the JBeam. The origin of the 3D model is set to 0,0 as it should be. In the JBeam, I have node groups set up and proper flexbody mapping. What other reasons could there be for this to happen?
    Pics:
    upload_2017-6-26_18-18-7.png
    upload_2017-6-26_18-18-36.png
     
  2. Kirahl

    Kirahl
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    Joined:
    Aug 5, 2012
    Messages:
    158
    In blender, select the model and press CTRL + A. In the menu that opens click "rotation & scale" and then tick location the the box on the bottom left as well. This should resolve the issue.
     
    • Agree Agree x 2
  3. SushiPro

    SushiPro
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    Joined:
    Dec 21, 2015
    Messages:
    260
    Thanks for the quick and accurate response! It worked perfectly :D
     
    • Like Like x 1
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