Re: JDM's Covet Expansion Pack! - Update! 1/17 New Stuff I know this is pretty off topic, but the picture title says it all. Yey I can Blender! (I know it is just the tutorial, but still yey)
Re: JDM's Covet Expansion Pack! - Update! 1/17 New Stuff Ah the famous mug. Someone should make a jbeam for one and import it ingame to crash into lol
Re: JDM's Covet Expansion Pack! - Update! 1/17 New Stuff Lol Stormdrain. Make a big 10 meter high coffee mug of death. I can tell I need to remember all of that tutorial because I got super pissed when the materials didn't work the way i wanted probably because i forgot something and my vase i just tried to make (which was a success object wise) wouldn't lose the super bright light i accidentally put on it lol. I will make some sort of car in a few more models, but i think the ceramic stuff is good practice for now. I can mess up without it looking horrible.
Re: JDM's Covet Expansion Pack! - Update! 1/17 New Stuff tiss been an hour and i dont see a mug we can crash into yet lol. - - - Updated - - - New version 0.2 is now released hope you guys love it Credit to DrowsySam for helping ALOT!
Re: JDM's Covet Expansion Pack! - Update! 1/17 New Stuff I'm happy it works well for you! I see you like drifting, I hope the current drifting version can suit your needs. I'm not the best at drifting on this game yet but I tried to tune the drift version to make for a good drifter. Fixed the clearance issue with the intercoolers piping. Next up will be to finish the piping. Also considering adding a wink mirror! Yes or no? Update: New intercooling piping that will be added in v0.3!
I still don't understand how you can have these bends in there yet, along with a hollow intercooler and the extremely chunky downpipe.
Fixed the intercooler right after I posted that image lol. and going to clean up the down pipe some. Alot was rushed just to get something out as a v0.2
So drop the edges to 8. ight. Will do. - - - Updated - - - Well wanted to release something just so people could test. beta versions man.
This is not a beta version, this is your learning experience in blender. Take your time, do things the right way. Right now you keep redoing things over and over, you're actually wasting a lot of time and slowing your learning experience.
Once again OT, but I am currently rendering a vase. Don't know what happened to the connection between the handles and the vase, but it wouldn't be safe to hold IRL. After this, I think I will try something automotive. Don't want to be the guy that makes vases on a car game lol. I think it may be a good thing that I am slightly anal about precision with the location of things. Will most likely help with less inaccuracy later on. Okay, render up:
Trial and error seems to be my best learning experience lol. Hell if you want you can use your imagination and imagine the piping. There, finished no hard work at all your pc has to do lol. Ignore the car to the left, its a parts car. Needed a new radiator lol. Also whats wrong with the size of the downpipe? Just tried to make it match the size of the rest of the exhaust.
Tried it out and I have to say, that slave labor really paid off! I love it! As long as the car looks nice on the outside, and handling is good, I personally don't care about the insides not being "right".
This is as much as im doing to the piping. Looks fine serves the purpose not going for 100% accuracy. My mod, hate it love it.. I personally love it. - - - Updated - - - Just adding more to the options folder inside the GTi folder. Just options because I know not everyone likes tan. The leather stitching is still tan.. Its going to be very hard to change its color.. If anyone knows a quick trick for gimp let me know. Magic Wand doesn't do good enough.
Yeah, I also wanted whatever wheels that wouldn't texture, get textured. I am definitely enjoying Blender a lot more than SketchUp. If SketchUp had renders like that, then maybe not so much lol. I really do think I will make props for stuff, and if I do do anything car related, it may be some mod like this. Precision is something I like, but if I have to be precise in a specific way or else it looks bad, then I wouldn't like it. So these other things I have been doing on Blender (I finally got a working sink with flowing water, and it has been baked, and I will render it tomorrow.) are not precise to the actual thing, but it has whole numbers for the coords and the shapes are correct in my mind. It is also weird, the more I use Blender, the less I use BeamNG, because now I feel unproductive playing it (I have never felt that way about goofing off before in my entire life) and that says something, coming from an extreme procrastinator with low expectations like me (Letting it all out lol). My mom also thinks that there is no difference between learning how to model by staring at a screen for 6 hours, and learning extra info for school by staring at a screen for 6 hours. I am challenging my brain just as much for both, and they both can be used for my future (they did say that modelig is a career that they would be fine with). I do feel like I am learning fast!