On Hold Jungle Rock Island - Drug Deal 1.1.1

It's time to crack down on the drug boss.

  1. Scepheo

    Scepheo
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    Scepheo updated Drug Deal with a new update entry:

    Update 1.1.1

    Read the rest of this update entry...
     
  2. mumboking

    mumboking
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    I could have sworn we were using a 73-75 Moonhawk V8 Sport before... Now it seems to be a 76-78 Moonhawk V8.

    EDIT: Huh. It's not using .pc files. It's all straight in the prefab.
    The van isn't going into flee mode either.

    Did you upload the right files? I have already tried removing the mod and reinstalling it.
     
  3. Scepheo

    Scepheo
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    I did, but the update has gone wrong. Updates come in two parts: the update entry and the actual file. Only the former has been approved. Hopefully the correct file will be available soon.
     
  4. mumboking

    mumboking
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    I wonder when that'll be. That's a bit confusing having the notice posted before the file is ready.
     
  5. Scepheo

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    They're normally approved together, so I suspect something has gone wrong with the new update approval system tdev developed.
     
  6. mumboking

    mumboking
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    Seems to have the correct file now! :D
     
  7. Scepheo

    Scepheo
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    I was just about to post that, yeah.
    --- Post updated ---
    Update:

    Update 0.5.2 has made changes to the AI that broke this scenario, as the van now fails to drive to its target. The scenario will be updated once I find a fix.
     
  8. youwerelucky

    youwerelucky
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    Also the Moonhawk's rear tires always explode at start. Probably related with a known Beamng bug but I'm telling you just in case it's something else. Congrats for this great (and hard) scenario.
     
  9. Scepheo

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    Quick post to let people know that the AI is still broken in the new update. The vehicle configuration issues have been fixed, but with the Van AI still broken, that doesn't really do anyone any good. Again, I still aim to fix this scenario as soon as possible.
     
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  10. G-Farce

    G-Farce
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    Almost a month. Have you fixed this yet? I would like to try it out if it is fully working.
     
  11. Scepheo

    Scepheo
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    Has there been a BeamNG update?
     
  12. G-Farce

    G-Farce
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    What version are you on? I presumed you were running the latest
     
  13. Scepheo

    Scepheo
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    You misunderstand: I made that post on march 11th, when BeamNG updated to version 0.5.3. Since then, there have only been two minor patches, without any updates to the AI. Hence, no change in my ability to fix the issue.
     
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