Experimental KissMP - new multiplayer mod for BeamNG.drive

Discussion in 'Utilities and programming' started by The HellBox, Nov 6, 2020.

  1. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,706
    Version 0.7.2 has been re-released to address a couple lingering bugs, but most importantly, it was accidentally released with the in-game window titled "0.7.1"

    You can get that version here until the forum ZIP is updated.
     
  2. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,706
    (fw from Discord)
    Version 0.8.0 of KissMP is out now!
    https://github.com/TheHellBox/KISS-multiplayer/releases/latest

    Features:
    • Notably, mod downloads have been fixed and faster speeds have been reported during testing!
    • The network protocol has received a major update:
      • Improving efficiency and allowing for higher throughput, especially for servers with larger player counts.
      • Fixing "ghost" connections and improved error handling.
    • Enhancements were made to the UI and settings by the real guy, the best guy, @DaddelZeit . Besides better structure, these new settings are now available:
      • Nametag customisation: colours, distance fading and object blocking
      • Security control: toggles for allowing public server downloads and scripts, use at your own discretion!
    • Vehicle electrics and controllers are now properly synced (also by @DaddelZeit ). This includes gears, ignition, drive modes, NOS, etc.
    • Other miscellaneous bugfixes and security improvements, as always.
    Lastly, we have now pinned mega issues on github listing planned changes...
     
    • Like Like x 4
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice