unpack your mod, put the attached file in this filepath turns out i had flip flopped some words in the diesel gauge texture file path in the materials file
Paint designs don't work on the facelift sunburst and the sbr4 Is this fixable? (without replacing facelift parts)
I did a deep clean of the cache, and in first person in the Zenith, the window's glass are invisible, you can't see the damage from the inside, neither the rear window's heating resistance
Yeah, the speed of the turn signals is very fast on bigger maps for some reason, even if my fps is near 60. If I use this car on grid, small pure, the signal speed is normal.
Facelift Sunburst uses separate UV maps and material which are close to vanilla Sunburst, so technically, you can adapt other skins to it. SBR needs proper UV mapping, which isn't an easy fix.
So, for the facelift sunburst, it's possible to make facelift-compatible versions of skins. The SBR4 on the other hand has no proper UV mapping.
Yes, you can make facelift-compatible versions of Sunburst skins by editing (or adding) materials. The facelift SBR4 needs a proper rework to support skins.
looks like the website deleted the period in the file name for whatever reason, name the file "zenith2.materials.json" and replace the existing file in your mod
wym? the ones from a few updates ago? i did so because they were temporary really i wasnt fully happy with them, but the current ones are permanent
Removed the Arcanox Core Mod yet the hybrid system on the Sunburst is still broken. Tried with both Arcanox removed and enabled. No "E" keybind that pops up nor is there a way to configure the EV only mode. Anyone having similar issues?
This is probably the 3rd time I'm posting about a specific bug, is there a more appropriate platform to report it or..? Anyway, the coupe variant of the Sunburst still does not have the appropriate fender flares in the rear.