Pack [KNIGHT 2000 By KVNCST97] V12.0, New bumper? Interior etc.

Discussion in 'Automation' started by Kevin97, Apr 22, 2020.

  1. XTreaserX

    XTreaserX
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    will a workin interior also be a part of ur remaster ?
     
  2. Kevin97

    Kevin97
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    I'm still working on the front, there are still some pieces missing to finish it, in the meantime I'm attaching a small spoiler.
    IMG_1962.jpeg
    --- Post updated ---
    The interiors will be part of the new V11.0 update, but I can't guarantee functionality as it takes longer, and I want to guarantee a new version since quite a bit of time has passed. Perhaps in version V12.0, I can't say whether the interiors will be functional. For now, the V11.0 updates concern:

    - New front end
    - New engine
    - New interior
    - New rear end
    - Bodywork
    - Handling
    - Molecular armor
    - Speed boost (activated with an additional button)

    For now, this is it. I'll keep you updated. :)
     
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  3. Kevin97

    Kevin97
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    After many years I finally think I've recreated the best front end. ;)

    HiResPhoto12_3840-2160.png
     
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  4. Kevin97

    Kevin97
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    Hi guys, I'm attaching some more renders of KITT.

    HiResPhoto16_3840-2160.png HiResPhoto15_3840-2160.png HiResPhoto13_3840-2160.png
     
  5. Ghoster

    Ghoster
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  6. Kevin97

    Kevin97
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    I'm also attaching the new interiors, I'm finishing some details...for now it's just a test...it should simulate the 3D effect.

    screenshot_2025-10-12_22-40-11.png
     
    #346 Kevin97, Oct 12, 2025
    Last edited: Oct 12, 2025
  7. Kevin97

    Kevin97
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    Hi everyone, work continues on KITT... I've already tested it on the road with different engines, transmissions, settings, etc. I'm attaching the official render... KITT will most likely be back very soon. I'm finalizing the ski mode and the turbo. I remind you that KITT has been completely rebuilt from scratch, so I had to adapt the new version of Automation Game with the new version of Beamng, obviously with bugs, etc., but still... Remembering an old quote... "one man can make the difference".
    HiResPhoto20_3840-2160.png
    --- Post updated ---
    The release of V11.0 is getting closer and closer. .)

    screenshot_2025-10-14_02-26-23.png screenshot_2025-10-14_02-28-03.png
     
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  8. Kevin97

    Kevin97
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    KITT is 95% ready...unfortunately the turbo doesn't want to work. If anyone is familiar with beamng/automationgame files can contact me privately.
    --- Post updated ---
    ImmagineJPEG2.jpeg
    Quoting Wilton Knight... "One man can make the difference", so now it's your turn. This new version of KITT brings countless changes, aesthetic, mechanical and technical. KITT has been recreated from scratch. For this reason I apologize if you find bugs or malfunctions given the new versions of BeamNG and AutomationGame. I inform you right away that the Turbo Boost does not work at the moment, it will certainly be implemented in V11.1. For the rest, everything works, the handling has been improved, I made KITT less omnipotent to make him more realistic, so he will no longer go at crazy speeds. The front has been made more realistic, as well as the interior. Chassis and cycling are more performing. The sounds and textures are now high quality. The bodywork has been revised. The next update will be small, it will implement the Turbo Boost and eliminate bugs, errors or problems. For now... Have a good adventure with KITT.

    The new version comes out tomorrow.
     
  9. Kevin97

    Kevin97
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    If you have problems with the texture being too dark or rainbow effects, turn off dynamic reflections.
    screenshot_2025-10-15_19-10-02.png
     
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  10. Kevin97

    Kevin97
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    HiResPhoto258.png V3.02020
    screenshot_2025-10-16_13-38-57.png V11.12025
    What a difference guys!...a great journey so far.

    A lot of time and work went into KITT. I took advantage of my vacation to finish KITT. So, I'd appreciate a gift from you. I'm attaching my PayPal account, so you can help me continue to bring you the latest KITT.

    https://www.paypal.com/pool/9jdFaTkaoO?sr=wccr

    Thank you so much.




    I'm letting you know that version V11.1 is awaiting acceptance by the site. The new version brings:

    -Turbo Boost
    -New paint (Dynamic reflection issue resolved)
    -Impact brake disabled
     
    #350 Kevin97, Oct 16, 2025
    Last edited: Oct 16, 2025
  11. Kevin97

    Kevin97
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    It'll take a while for version V11.2. So I'm looking into what I can improve and finding any bugs/glitches.

    screenshot_2025-10-18_01-22-56.png screenshot_2025-10-18_01-27-53.png
     
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  12. C.L.U.T.C.H.

    C.L.U.T.C.H.
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    Personally, I love seeing this project come together since I am a huge Knight Rider fan myself ever since my dad introduced me to the show!

    Some things that i think could be slightly tweaked for the sake of accuracy is maybe the headrests for the seats and maybe the color of the seat. I think the seats should be a little lighter and there also should be a hole in the head rests. Also maybe a slight reshaping of the intake scoop on the hood but overall, I love how this mod is coming together. Keep of the great work man!
     
  13. Kevin97

    Kevin97
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    Hi, thanks for your feedback. I'm glad you like it. I'll definitely try to improve it with future updates.:)
     
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  14. Kevin97

    Kevin97
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    HiResPhoto22_3840-2160.png HiResPhoto21_3840-2160.png
    Hi guys, I'm giving you some information about the V12.0 update.
    As you can see from the photos, I've rebuilt the front bumper... I hope you like it! Let me know if you want the V11.1 front end or this new one. The hood scoop has also been changed. The interior will be completely new. Here's what the V12.0 update will bring:

    - New front bumper?
    - New air scoop
    - 40% blacker windows
    - New underbody clean
    - New engine?
    - Roof windows aligned with the body
    - New interior
    - Light recalibration
    - Body recalibration
    - Turbo Boost recalibration

    I'll keep you updated on any further changes.
     
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