Pack [KNIGHT INDUSTRIES By KVNCST97] - KITT is ready

Discussion in 'Automation' started by Kevin97, Apr 22, 2020.

  1. XTreaserX

    XTreaserX
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    will a workin interior also be a part of ur remaster ?
     
  2. Kevin97

    Kevin97
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    I'm still working on the front, there are still some pieces missing to finish it, in the meantime I'm attaching a small spoiler.
    IMG_1962.jpeg
    --- Post updated ---
    The interiors will be part of the new V11.0 update, but I can't guarantee functionality as it takes longer, and I want to guarantee a new version since quite a bit of time has passed. Perhaps in version V12.0, I can't say whether the interiors will be functional. For now, the V11.0 updates concern:

    - New front end
    - New engine
    - New interior
    - New rear end
    - Bodywork
    - Handling
    - Molecular armor
    - Speed boost (activated with an additional button)

    For now, this is it. I'll keep you updated. :)
     
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  3. Kevin97

    Kevin97
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    After many years I finally think I've recreated the best front end. ;)

    HiResPhoto12_3840-2160.png
     
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  4. Kevin97

    Kevin97
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    Hi guys, I'm attaching some more renders of KITT.

    HiResPhoto16_3840-2160.png HiResPhoto15_3840-2160.png HiResPhoto13_3840-2160.png
     
  5. Ghoster

    Ghoster
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  6. Kevin97

    Kevin97
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    I'm also attaching the new interiors, I'm finishing some details...for now it's just a test...it should simulate the 3D effect.

    screenshot_2025-10-12_22-40-11.png
     
    #346 Kevin97, Oct 12, 2025 at 9:51 PM
    Last edited: Oct 12, 2025 at 10:42 PM
  7. Kevin97

    Kevin97
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    Hi everyone, work continues on KITT... I've already tested it on the road with different engines, transmissions, settings, etc. I'm attaching the official render... KITT will most likely be back very soon. I'm finalizing the ski mode and the turbo. I remind you that KITT has been completely rebuilt from scratch, so I had to adapt the new version of Automation Game with the new version of Beamng, obviously with bugs, etc., but still... Remembering an old quote... "one man can make the difference".
    HiResPhoto20_3840-2160.png
    --- Post updated ---
    The release of V11.0 is getting closer and closer. .)

    screenshot_2025-10-14_02-26-23.png screenshot_2025-10-14_02-28-03.png
     
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  8. Kevin97

    Kevin97
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    KITT is 95% ready...unfortunately the turbo doesn't want to work. If anyone is familiar with beamng/automationgame files can contact me privately.
    --- Post updated ---
    ImmagineJPEG2.jpeg
    Quoting Wilton Knight... "One man can make the difference", so now it's your turn. This new version of KITT brings countless changes, aesthetic, mechanical and technical. KITT has been recreated from scratch. For this reason I apologize if you find bugs or malfunctions given the new versions of BeamNG and AutomationGame. I inform you right away that the Turbo Boost does not work at the moment, it will certainly be implemented in V11.1. For the rest, everything works, the handling has been improved, I made KITT less omnipotent to make him more realistic, so he will no longer go at crazy speeds. The front has been made more realistic, as well as the interior. Chassis and cycling are more performing. The sounds and textures are now high quality. The bodywork has been revised. The next update will be small, it will implement the Turbo Boost and eliminate bugs, errors or problems. For now... Have a good adventure with KITT.

    The new version comes out tomorrow.
     
  9. Kevin97

    Kevin97
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    If you have problems with the texture being too dark or rainbow effects, turn off dynamic reflections.
    screenshot_2025-10-15_19-10-02.png
     
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