Thats not how jbeam work I guess , idk if you want to do it from scratch but I think its easier to take the bolide jbeam and then you have to put each blender part in your jbeam flexbodie section of each jbeam part (hood, Trunk etc.)
Give it to me if you want , I can Port it into the game , But I dont have the time to do full jbeam or textures , sorry
there we go , please ask someone else if you still need help because I dont have the time to do more, sorry; I ported the model to game now and applied the textures which were included in your file (make the color white to have full color and also you have to add a steering wheel in parts menu) PUT THE FILE IN MODS FOLDER --DELTED THE FILES --
does it uses the bolide jbeam? also love the model looks really good ingame but is it possible to make it more grippy?
While the modeling and texturing is of exceptional quality, I have a few problems with this mod. This is what the lights look like when on. Crash tests. (all were done at 30 mph) Roof collapses and front end is very glitchy. Rear end glitchy/doesn't deform at all. More detailed roof collapse. I'm not hating/ or complaining, and I'm well aware this is a WIP. I'm just informing the author of a few problems.
I Recommend removing the tailcone in the parts selecter. It adds a more fitting jbeam sense its nothing
For the OCD people out there, I would like to see a fictionalized version called "Verghine CG-X" ((Verghine because Vinnie Lancia was a Virgo (24 August), the Italian word for Virgo is Vergine.)) ((CG-X because 37 = CG.))
Not showing up in my game somehow, no matter I put the zip directly into mods folder or try some unpack ways
So does anyone know how to make this proper? if not ill have to find someone, pay someone, or do it myself because i havent seen a good modded car in beam for a really long time.