Just redownload the map i guess. If you unpacked it before or pressed save in world editor, it could be the culprit of that issue you have.
you know, now that i think of it, as a final touch, it would be nice having a few easter eggs on the map, since its so big! maybe even add a swiming 2d fish texture in some parts? anyways good job man!
I just tried the map out. I guess the saying "be careful what you wish for" is true.It goes on and on. I had to go to bed before I got halfway to my destination. Outstanding job on an outstanding map.
Anyone else have the issue of the map "Shaking" when you drive? It's very annoying (I'm guessing it's a mesh clipping issue of sorts)
It’s due to the fact that almost every location is so far from the map’s real center. A side effect of something this big. I think it’s a floating point precision related thing.
it's BeamNG's thing when you go far away. The engine isn't really optimized for those kind of things, and it results the shaking when the camera is far away from the map's center.
Hey the creator of this mod so I am having an issue where the terrain shakes so interior view is kind of messed up
im actually working on a costa rilassante expansion with a new area called costa rilassante downtown including in uphill area neibourghood highly inspired on cuatepec mexico and a tasti cola factory with a warehouse with loading area focused on trucking because of 0.31the mexican area is 3 buildings becos a moment ago started working on that
when i use the map the camera gets all shaky and the farther i go the worse it gets anyway to fix it?
When someone ask something, BeamNG website needs a pop-up system who said if the question was already answered. :\
tonight on costa rilassante expansion release added a landfill a wide avenue mexican neibourghood finished ia support finally releasing it here