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WIP Beta released Land of Sands (270,000+ sq km map)

Discussion in 'Terrains, Levels, Maps' started by ibishucovet1987.txt, May 16, 2023.

  1. ClarOnNG

    ClarOnNG
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    gasp.png
     
  2. ClarOnNG

    ClarOnNG
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    will there be traffic lights here? at least stop signs? (I'm sorry, I just have a lot of feedback to give :p)

    Screenshot2025-07-31161346.png
     
  3. ibishucovet1987.txt

    ibishucovet1987.txt
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    For a traffic light you need so that there is a lot of cars going from all directions. From the left it leads to a resting place, low chance many people would even go there. And to the right, is where the mansion is and a single store, who too also barely would be visited, especially the mansion. The only path that would be the most taken is the middle, as it is the road that leads you to some towns. Other ones don't.
     
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  4. ClarOnNG

    ClarOnNG
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    ah, OK. nice map by the way
     
  5. Slab Bulkhead

    Slab Bulkhead
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    @ibishucovet1987.txt hey man have you looked into the traffic scripts and node? i just wanna know if its a problem on my end or its sum from the map itself
     
  6. ibishucovet1987.txt

    ibishucovet1987.txt
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    It's something on your end, i tested it, it works just fine for me.
     
  7. Sahtra

    Sahtra
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    @ibishucovet1987.txt Here's something concerns me. Can the roads be flushed with sand ground? Because of the height difference, it's pretty hard to get low-chassis cars back to road without damaging.
     
  8. ibishucovet1987.txt

    ibishucovet1987.txt
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    unfortunatelly due to the massive size of the terrain it's not really possible to do it with the traditional decal roads, as not only the clipping issues would've been seen but also collision would be very visible. That's why majority of the map uses mesh roads.
     
  9. ibishucovet1987.txt

    ibishucovet1987.txt
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  10. Slab Bulkhead

    Slab Bulkhead
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    imagine adding rls career support for ts map
    i would love transporting a 2 space china delivery to a grandma 10km down
     
  11. ibishucovet1987.txt

    ibishucovet1987.txt
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    That's not something i can do, sorry.
     
  12. Slab Bulkhead

    Slab Bulkhead
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    Understandable
     
  13. jakolero312

    jakolero312
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    hellooooo i;ve been playing this map more or less since its been released realtively often and am curious if it is possible to add maybe a small small city like tarfaya in morocco? maybe 30-50kms away from britally using super highway thingy. love your map and love the work thanksss

    i just want to add ive also been roleplaying that the map is morocco cus the geography kind of makes sense hehe
     
  14. ClarOnNG

    ClarOnNG
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    quick question if you don't mind answering: what program did you use to make this map? I ask because I might make my own map with a similar size
     
  15. TheDaijinCat350

    TheDaijinCat350
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    Hi ibishucovet1987.txt I Just updated The Game To 0.38.3.0 and I Play The Map But Suddenly There's No Texture On The Roads in Sandy Areas In All Areas I Tried Clearing Cache Via Deleting The Temp Folder Nothing Works Reinstalling Game And Checking The Integrity Also Not Work Is There Any Way To
    Temporary Fix These Problem Oh Yeah If Theres Any Patch Update I've Be Glad To Wait Thanks :)

    This The Quick Specs On My Laptop

    Intel Core i7 10850H
    32GB DDR4 2993 MT/s
    512GB NVME PCIE GEN 3 SSD
    NVIDIA QUADRO T1000 With Max-Q Design 4GB GDDR6
     

    Attached Files:

    • Screenshot2.png
  16. ibishucovet1987.txt

    ibishucovet1987.txt
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    The issue is already known. It's caused by the update itself, nothing has to do with the cache or anything.
     
  17. TheDaijinCat350

    TheDaijinCat350
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    I think that with the next game patch update, the problem will resolve itself.
     
  18. ibishucovet1987.txt

    ibishucovet1987.txt
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    It won't, this is a custom map, not official.
     
  19. chrism3784

    chrism3784
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    This map is enormous. One thing I notice as you go more west and north into the map the elevation gets higher and higher. I have an altimeter mod on my game and I'm talking as you get to the western part it's nearing 29,000 ft elevation. I believe I found the highest point in the map towards the north west and is just about 30,000 ft. Using world editor to raise it any higher just causes it to collapse to sea level leaving a huge 30,000 ft sinkhole in the ground, weird. Just before you get to the western coast it drop nearly from 26,000 ft to sea level on a steep slope. I had so much fun testing vehicles on that downfall getting some nearly 300 mph.
     
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