Done the basic track layout for Le Mans. Like with the track builder conversion I did for Monza I will add some basic decorations while maintaining amazing performance even on weaker computers.
The first beta version of the track is now live! https://www.beamng.com/resources/le-mans-real-racetrack-series-beamng-mania.11770/ Also available is the recreation of Monza. https://www.beamng.com/resources/monza-real-racetrack-series-beamng-mania.11179/
I can provide you the real size field with my plug in OSM and blender 2.82. a solution to paint the terrain in P B R and the attribution of artificial intelligence on a static .dae object and allocated various types of grip for the sandboxes and the track I have three years of research on beam ng drive to carry out this type of project. for the creation of full-size maps if you want to benefit from my experience don't hesitate, it would be a pleasure to collaborate with you. I like your project. Translated with www.DeepL.com/Translator (free version)
libdil updated Le Mans Real Racetrack Series BeamNG.mania with a new update entry: Further refinement and improvements to braking zones. Read the rest of this update entry...