WIP Beta released Lego Car bug reporting & extra downloads 1.0

Full size car made of toy building blocks of a famous brand. Great customization and destruction!

  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Just remove the squab panel, rear axles, B pillars and roof. There is no separate chassis.
     
  2. catchow1977

    catchow1977
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    would someone post a normal stock config if they have one
     
  3. coolcarguy#1

    coolcarguy#1
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  4. Dusty448

    Dusty448
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    My car wont drive
    --- Post updated ---
    me sad
     
  5. PabloMan8578

    PabloMan8578
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    How do I download the mod?
     
  6. JoshD

    JoshD
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    Download the file at the end of the first post of this thread.
     
  7. umustbeloggedintododat

    umustbeloggedintododat
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    I built it!
    upload_2023-4-9_20-29-4.png
    Quite bouncy too!
     
  8. TheR8i8R

    TheR8i8R
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    as a car with no suspension should be :p

    awesome mod Agent_Y... brings me right back to the 90's lol. I've noticed your mod library is full of actually useful and innovative content with virtually no fluff... I dig the vision.
     
  9. SamBNG 2

    SamBNG 2
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    upload_2023-4-12_22-31-42.png
    my goofy ahh car that i tried with mod and can go about 200kmh (100mph idk)
     
  10. Agent_Y

    Agent_Y
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    BeamNG Team

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    Changed the main post, now it also has some assets for people who want to make a mod based on this mod. Feel free to use them as long as you credit me.
     
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  11. LegThePeg

    LegThePeg
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    I have noticed a typo with the Group B Rally Config. It says "Garvel" instead of Gravel
     
  12. BugHelppperrrr

    BugHelppperrrr
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    The engine sound I was suggesting is the engine sound the devs used to use back when they didn't have any proper engine sounds, you can re-enable those sounds by just simply removing these two lines from the engine jbeam file upload_2023-4-18_17-3-31.png
     
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  13. default0.0player

    default0.0player
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    I'm curious, why there's a "desktop.ini" in "agenty_toy_building_block_car.zip\vehicles\common\hubcaps\"?
     
  14. Agent_Y

    Agent_Y
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    Unintended hidden Windows file that found its way in the mod without me noticing, doesn't affect it in the slightest, this particular one just makes it so the files in the unpacked folder are sorted by type instead of name. WinRar always includes these hidden files in zips when packing even if you have no idea that the folder has such file, they don't make a difference.
     
  15. Toivio

    Toivio
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    upload_2023-4-18_18-39-49.png
    Blues Brothers moment. Great easter egg btw
     
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  16. JoshD

    JoshD
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    Updated for the main release (just renamed the mod folder). Previous description still stands, still doesn't have brakes & I'm not sure how to get them working.
    screenshot_2023-04-18_10-46-26.jpg

    File Moved
     
    #216 JoshD, Apr 18, 2023
    Last edited: May 19, 2023
  17. Agent_Y

    Agent_Y
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    The brakes probably don't work because the nodes you are referencing are named differently, I just now noticed it. The prefix is "fhub" and "rhub" instead of "fh" and "rh". I had to use longer prefixes because there are so many parts I would run out of prefixes if I kept them 2 letters lol
     
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  18. CyberPope2137

    CyberPope2137
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    is Junk Tuner a reference to "Szerszeń" from "Blok ekipa"?
     
  19. Leo Zieger

    Leo Zieger
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    It the weird, repeating-pattern engine sound intended or maybe a bug on my side? Only the E-version has a "clean" sound ...
     
  20. Agent_Y

    Agent_Y
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    It's loosely based on it yes. But a bit more on the version of it in the FPS Trapez mod which is different.

    It's supposed to sound like this, but apparently many people don't like it so I will add an option to change it.
     
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