WIP Beta released LEGO Car (progress thread)

Discussion in 'Land' started by Agent_Y, Sep 17, 2022.

  1. Fy42145

    Fy42145
    Expand Collapse

    Joined:
    Nov 12, 2022
    Messages:
    585
    It's a shame that beamng doesn't have a license from LEGO yet, maybe if there is a license, lego vehicles and original lego characters will materialize here.
     
  2. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    I don't think they will get a license, but it would be super cool if they had a mutual agreement kinda like they did with Atturo Tires, Lego could make sets of BeamNG vehicles and in exchange their trademark would be allowed in game. But I think it's too big of a company to be interested in this.
     
    • Agree Agree x 1
  3. TheCoolBunny11

    TheCoolBunny11
    Expand Collapse

    Joined:
    Dec 15, 2022
    Messages:
    88
    Wow this car looks so good :D
    I love it
     
  4. loonahellhound

    loonahellhound
    Expand Collapse

    Joined:
    Dec 27, 2022
    Messages:
    3
    question where the bad guys one you supbosed to do that on the old forums you said that you will add a bad guys one so pls add it :oops:
     
    • Agree Agree x 1
  5. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    It's already in the mod, maybe I should redesign it slightly to resemble the movie version more because it doesn't stand out too much in the config selector
     
  6. Mikah 01

    Mikah 01
    Expand Collapse

    Joined:
    Jul 25, 2022
    Messages:
    2,560
    I think you should keep the hatchback for the future because you literaly have a (unfinished) UTE body so it may get hard to work on 2 bodies at Time .
    --- Post updated ---
    And thanks for doing the Rolling coal config
     
  7. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    The ute is like 1% done, it will stay like this for a while because I don't have good design ideas for it. The hatchback is the easiest body style to add so I'm starting with it.
     
    • Like Like x 1
  8. Leo Zieger

    Leo Zieger
    Expand Collapse

    Joined:
    Jan 12, 2023
    Messages:
    826
    Congratulations on being featured as official mod of the month!
     
    • Agree Agree x 5
  9. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    Early test of the hatchback body made in 1 day. Probably can't make it shorter than this because the exhaust would clip with the rear subframe, and the subframe has to stay as it is or else the rear inner wheel arches would look weird. It's still 20cm shorter than the coupe.
    dfsdfs.png
     
    • Like Like x 8
  10. moses72

    moses72
    Expand Collapse

    Joined:
    Feb 4, 2021
    Messages:
    2,310
    you should make a config with tuned suspension and weight so it kind of handles like a real car
     
    • Agree Agree x 1
  11. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    That's what I tried with some of the race configs but due to the suspension being... unique, it's not very possible
     
  12. Leo Zieger

    Leo Zieger
    Expand Collapse

    Joined:
    Jan 12, 2023
    Messages:
    826
    I think you have to help yourself with tires and tire pressures.
     
  13. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    The problem is the tires have no pressure due to being solid rubber. (Well there's a bit of pressure for stability reasons but it doesn't do much.)
     
  14. Leo Zieger

    Leo Zieger
    Expand Collapse

    Joined:
    Jan 12, 2023
    Messages:
    826
    Okay, then maybe use adjustable tire grip? Is it possible to tune front and rear axle independently?
     
  15. Sparklingtube

    Sparklingtube
    Expand Collapse

    Joined:
    May 6, 2023
    Messages:
    31
    Hello! I have found a bug in your mod, if you rip the engine out by crashing for example, it becomes a bluetooth engine! (Aka the engine runs when ripped out of the car)
     
  16. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    The engine will work like this if you rip it out along with the engine mount. We can assume the mount has all the pedals and stuff on it so technically it could still work. But ripping it off breaks the driveshafts so the car won't drive like that. It's intentional. If you separate the engine and the mount, it will break normally.
     
  17. Sparklingtube

    Sparklingtube
    Expand Collapse

    Joined:
    May 6, 2023
    Messages:
    31
    Ahhhh! Thought I had found a bug for the first time! Thank's for clearing that up!
     
  18. JdmLyf3

    JdmLyf3
    Expand Collapse

    Joined:
    Feb 8, 2023
    Messages:
    1
    it tells me to build it myself.. how can i use those configs
     
  19. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    You downloaded the wrong mod lol, that's the demo version. The full one is on repository.
     
    • Like Like x 1
  20. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    I wasn't planning it at first, but I made a panel van based on the hatchback body. This one has BeamCom livery and is loaded with 96kg of unstrapped boxes, and it's still lighter than the base coupe, thanks to some panel van pieces being smaller for more cargo space and therefore lighter. I also put these light pieces on many race configs for weight reduction.
    seffawe.png
    Btw I'm still working on the new race suspension too. It's in game now but has many issues that need to be fixed.
     
    • Like Like x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice