Cancelled Long Desert Road

Discussion in 'Terrains, Levels, Maps' started by jackeo21, Sep 30, 2013.

  1. jackeo21

    jackeo21
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    How do I find the correct terr file?
     
  2. BiscoMix

    BiscoMix
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    Let's see if this works.

    Go to BeamNG > art > terrains > LongDesertRoad

    Is there a file in there?
     
  3. jackeo21

    jackeo21
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    Does This Help?

    Screenshot_1.png

    - - - Updated - - -

    Link updated, sorry for wasting all of your internet!
     
  4. BiscoMix

    BiscoMix
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    There is an art folder in the main root folder of BeamingNG. Check the terrains in there to see if there is a folder with the name of your level. Sometimes when you create a new ground plane it sticks it in there. That needs to be moved to your level folder if it is in there, along with everything else in that folder if it exists.
     
  5. youdidwhat!!

    youdidwhat!!
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    um,what!? screenshot_00046.png

    - - - Updated - - -

     
  6. jackeo21

    jackeo21
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  7. youdidwhat!!

    youdidwhat!!
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  8. jackeo21

    jackeo21
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    Updated again, this time I changed the paths in materials.cs
     
  9. jackeo21

    jackeo21
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    is anyone successfully using my map?
     
  10. aimfull

    aimfull
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    Download took long.

    (imported from here)
     
  11. jackeo21

    jackeo21
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  12. aimfull

    aimfull
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    Yes, first a bunch of errors followed by a gigantic loud bang of the car exploding in some visual sand.
     
  13. jackeo21

    jackeo21
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    It seems I've had so many errors in the process of this map :confused:
     
  14. aimfull

    aimfull
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    Keep trying though, finding stuff like this boosts learning it.
     
  15. jackeo21

    jackeo21
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    Thanks, will do!
     
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