looking for a "driver's ed" scenario

Discussion in 'Scenarios' started by MuzzleVelocity, Feb 5, 2026.

  1. MuzzleVelocity

    MuzzleVelocity
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    Joined:
    Mar 3, 2016
    Messages:
    47
    Looking for a way to teach young drivers, specifically parallel parking, navigating busy/crowded parking lots, and turning onto roads with active cross traffic.

    Nothing like that seems to exist, so I'm going to try creating it. My question is, what scenario would be a good starting point to modify? Hopefully one with the AI controlled traffic parts already done.

    Thanks.
     
  2. Occam's Razer

    Occam's Razer
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    Joined:
    Aug 7, 2013
    Messages:
    1,385
    I'd say this sounds interesting! But, I'm not too sure how you'd put this together. I see two potential issues:
    1. Having lots of traffic, while tightly controlling what it does, and
    2. Figuring out a way for the game to score player performance
    Your example of a parallel parking mission seems pretty doable, as you don't need any moving traffic cars, and the player's proximity and relative angle to the curb could be used easily for scoring, and contact with other parked cars used as a fail condition. The other examples are harder to figure...

    BTW, I would recommend not creating threads like these in the 'Mods' category, as this section is for either released mods, or ones that have progress to show. The 'Content Creation' subforum would probably be perfect.
     
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