You could make it so you bind a button to open some sort of menu Yes that could also work, personally I would prefer a keybind because otherwise you can't really close it
i'd be fine with both --- Post updated --- hopefully skyfall makes a vid on this since he does do the best mods for the game
I could add a button of some sort, but I want to not make it very easy to cheat in multiplayer races with this mod. So I'm going to see what I can do, I'll try my best. I might include some extra versions of the mod for v1.4, or post them somewhere else, that provide some higher strength drafting if you want to have some wild fun --- Post updated --- There is not at the moment, to get compatibility with automation cars I had to make some sacrifices, so I don't have access to downforce at the moment and I haven't come up with a good way to simulate dirty air.
lucky4luuk updated Luuks Drafting Mod with a new update entry: Improved drafting angle calculation + fly-by wind effect Read the rest of this update entry...
adding onto my previous question, i was testing the side draft just a bit ago and to me it seems way too weak. if you do plan on adding some kind of way to customize draft strength, could you make it so that you can change side draft values and regular draft values separately?
That would be a little bit harder with the way it is implemented, but I do agree that side drafting might be a little weak right now. I'll let you know if something changes, in case I add a decent way to modify the side draft strength independently. Update v1.4 is already pending approval, and contains a "hidden" (read: just inside one of the lua files) variable to tweak draft strength, intentionally not easily exposed so it's a little harder to cheat in MP (although it won't stop those dedicated, but they weren't stopped by any of this anyway), so you can at least tweak that in the future!
It takes about a day for mods to get approved, it seems. It might be a little weak, but from testing it in semi-serious races in R&R (the community linked on the modpage) it seems pretty balanced right now.
lucky4luuk updated Luuks Drafting Mod with a new update entry: v1.4: Improved multicar drafting to avoid overly strong drafting effects Read the rest of this update entry...
lucky4luuk updated Luuks Drafting Mod with a new update entry: v1.5: Fixed larger grid drafting not working Read the rest of this update entry...
lucky4luuk updated Luuks Drafting Mod with a new update entry: v1.5: Fixed larger grid drafting not working Read the rest of this update entry...
This mod works best for multiplayer use correct? I am seeing this is the case because when just using AI, the draft only works on the current selected car and discards the others. Very cool, I love it, but if we can figure out on getting all the other AI cars to have the draft effect, It will be great for just sitting back and watching them.
This fly-by wind effect is insane with plane, look at these videos! 1600 kmh 1400 kmh 1000 kmh 800 kmh 600 kmh
I am enjoying this mod a lot, but I've only had one issue, when trying to use Multi-Seat, only the car listed as the keyboard can draft, any other players without the keyboard being assigned to them cant draft. (Ex. My friend is on controller, I am on a wheel, two separate cars, only one of them can have the keyboard / view assigned to them. If I have the keyboard selected for my car, id only be able to draft.) Its quite hard to explain, but I hope you understand what im saying so you can fix it.