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Make racing track routes (AI)

Discussion in 'Ideas and Suggestions' started by hesnik1012, May 26, 2018.

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  1. hesnik1012

    hesnik1012
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    Joined:
    Aug 30, 2016
    Messages:
    11
    I'm a racer like most of this comunity. but its hard to race on a multiple road race track, so I was wondering if the
    AI app could get a lap system, like the destination system but you choose what roads you can drive on and which the AI can drive on. AI is popular but at this point you can only drive to one destination and then you have to change again. so if this could be a thing it would be great!
     
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  2. Uanpis

    Uanpis
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    Joined:
    Mar 11, 2018
    Messages:
    57
    I think you can already kind of do it using road priorities
     
  3. hesnik1012

    hesnik1012
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    Joined:
    Aug 30, 2016
    Messages:
    11
    yeah but this would make it easier for new players
     
  4. Unster

    Unster
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    Joined:
    Jan 23, 2018
    Messages:
    231
    I think the main thing that's missing in this game is true racing AI. Even on maps where the AI stays on the track, it tends to go through turns too cautiously. And if you up the risk factor it may spin out, depending on the vehicle (giving the AI good-handling vehicles, especially those with ESC helps). The AI does better on some maps than others. I'd love to have some real track racing in BeamNG, even if it's just me vs. one or two AI cars.
    --- Post updated ---
    What value would you use say on the Hirochi race track? I haven't messed with the road priorities parameter much. Road Atlanta (a mod) is the only track I'm aware of where the AI stays on the course and drives decently (with an increased risk factor).

    Edit: Even with road priorities maxed out, the AI still detours on the Hirochi raceway. That's a shame. It's a nice looking track, but unusable for racing.
     
    #4 Unster, Jun 9, 2018
    Last edited: Jun 10, 2018
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