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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. EunosRoadster69

    EunosRoadster69
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    Take your rest, well deserved.
     
    • Agree Agree x 1
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Dually Maluch is possible now. Although not recommended, because such heavy wheels are really wobbly on this suspension, and even worse on the normal suspension.
    dssda.png
    I also added a bunch of brakes with similar values to the ones from original mod, some differentials like welded and locking ones, and added a range selector to the 5-speed offroad transmission except the low range is how it was driving originally in the mod (with the 70 or something km/h top speed) and high range can actually reach over 100 km/h like any decent transmission should.
     
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  3. SKB

    SKB
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    holy shit you madman. you actually did it. :eek:
     
  4. Agent_Y

    Agent_Y
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    Added camshaft and cylinder head tuning options, which is another popular thing to tune in the car other than the flywheel, carburetor, differential, exhaust, air filter, transmission, and also adding a turbo or using a pre-made tuning kit. I made reasonable torque curves for them based on what I could find online, with everything else stock they increase the horsepower to 28, 35 and 38. So they are a good alternative to the Z-1/30 sport kit that increases it to 30 (and includes a different camshaft and cylinder heads as well). Combined with a good carburetor you can get over 80 horsepower which is already a dangerous number for this car.
    asddssaf.png
    Corrected mudflaps model, especially the size... (also you can notice these cool Abarth center caps)
    asdadasd.png
    They might look ridiculously long but that's just how they are irl as it turns out, on FL and EL versions the bumper hides most of them but on ST not. Polish roads in the 70s were so bad that they needed bigger mudflaps than rally cars lol
    g6.jpg
    Now, the only things that I have left to port from the old version of the mod is the Cabrio body and the configs. I think I'll start with the configs, the mod doesn't have any at the moment and the amount of selectable parts it has is pretty big so I should probably make some.
    --- Post updated ---
    Turns out making configs for a mod like this is a ton of work... So far I have just these and might have to redo the colors anyway
    dsasdsd.png
     
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  5. Agent_Y

    Agent_Y
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    I made configs for the ST version so far. I'm kinda proud of the OBR Rally one because the performance is now the same as irl and the weight turned out almost 100% accurate (there's still a skidplate to add and that will be the extra weight). Some of the configs need some more parts. Especially the OBR FSM is really unfinished, it should have custom stickers, door net and stuff. I don't think I've talked about this one in the thread, it was one of the prototypes for the OBR Rally, then got bought by a guy who collects cars like this and turned into a crazy looking tuner with a LOT livery. Also Abarth is unfinished, needs a skin, all rally versions basically need different skins. Tomorrow I'll add missing parts, redo the glass skin system so I can add more stickers easier, and make some FL and EL configs.
    asdasdasd.png
     
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  6. EozCompanyCZ

    EozCompanyCZ
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    Oh yes, basically all cars from that time period had massive mud flaps, some countries even required them by law but those laws were killed by fuel economy a long time ago.
     
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  7. Agent_Y

    Agent_Y
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    I ended up spending the whole day improving the configs and writing detailed descriptions for them like this
    sdaasdd.png
    There will be a lot to read in the mod, which is good, people will be able to learn some of the history of this car
     
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  8. SKB

    SKB
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    *rates informative*
     
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  9. Agent_Y

    Agent_Y
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    I had a silly idea, and for this car silly ideas are a good thing because people do even more silly stuff with it irl
    asdasd.png
     
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  10. SKB

    SKB
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    Hmm, a park bench. Nice.
     
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  11. Aari

    Aari
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    poland chooning 1998
     
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  12. GlassCastle

    GlassCastle
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    Put one more spoiler on the front for maximum aerodynamics
     
  13. Agent_Y

    Agent_Y
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    Lol front spoiler? I haven't seen many cars with them, but it's possible to put a hillclimb splitter if that counts.
     
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  14. GlassCastle

    GlassCastle
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    Yeah, it is rare to see a car with spoiler on the front, but it is a thing like this countach has
    images14.jpeg
     
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  15. Agent_Y

    Agent_Y
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    I used the part randomizer mod and got this...
    asdsdads.png
    It doesn't even drive at all because the flail (from my trailer mod) is way too heavy lol

    Edit: I hit a Vivace with the flail and destroyed my engine due to overrev, the cops saw it and they thought it was some random Pigeon's fault, they set a road block for it and arrested it lol. Second time ever I've seen them bust an innocent traffic car
    sdaasds.png
     
    #575 Agent_Y, Sep 23, 2021
    Last edited: Sep 23, 2021
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  16. EozCompanyCZ

    EozCompanyCZ
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    That is perfect!!
     
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  17. Agent_Y

    Agent_Y
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    Some new configs and parts
    asdsddsa.png
     
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  18. veljko

    veljko
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    just update background pics and its 100x better :D
     
  19. Agent_Y

    Agent_Y
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    Will update when the rest of the mod is finished, otherwise I would forget about them, then change something and have outdated ones.
     
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  20. a plane guy

    a plane guy
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    @Agent_Y how about attatching your flamethrower for pigeon mod (btw i love it) to the maluch?
    Just a crazy suggestion :p
     
    • Agree Agree x 2
    • Like Like x 1
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