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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. Turbo49>

    Turbo49>
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    But i only told you about the flipped normals, they were still kind of borked.
     
  2. Agent_Y

    Agent_Y
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    Then idk who and when fixed them lol
    --- Post updated ---
    So I found these about the Niki...
    Screenshot2022-04-23at13-14-01FSMNikiprospect.png Screenshot2022-04-23at13-16-57FSMNikiprospect.png
    Apparently there wasn't a restyle, but the chrome and black wipers, as well as 2 types of air intakes, were available at the same time, and another factory option was a roof box. This is kinda messy lol. Also it had the rack and pinion steering from BIS, I have to make it now.
    One type of factory graphics was available in Cuba, and it had the openable roof option there.
    Openable roof version was a conversion made in Sydney only in 1991.
    Apparently all RHD versions of the Maluch had rack and pinion steering while LHD still had recirculating ball, what the heck lol
     
    #1182 Agent_Y, Apr 23, 2022
    Last edited: Apr 23, 2022
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  3. a plane guy

    a plane guy
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    Do you still need restyle info or have you solved it?
     
  4. Agent_Y

    Agent_Y
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    More critical issues found unfortunately... Most importantly the engine weight is all kinds of wrong now. And speed too, it's still too slow, that's because the 650 engine is too heavy. I got some info from TAN that the 650 version should weigh around 590kg instead of 605 like I have, 600kg is the weight of FL version, and el is 620, and in the mod it's 635. The catalytic converter is way heavier than expected, and the 650cc engine is not that much heavier than 600cc in its bare form. As for the speed, that stuff was probably measured for highest trim versions (so heaviest), TAN's own one can reach 115 km/h instead of 105, quite a massive difference. Good that I got this info before release, changes are on the way, and unfortunately it means a delay, I wish I knew this earlier.

    Apparently there was no restyle but 2 different versions sold at the same time, yes I need it.
     
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  5. PowerstrokeHD

    PowerstrokeHD
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    baarry5444? Is that the same guy that made the prius meshslap?
     
  6. a plane guy

    a plane guy
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    Aight ill get googleing
    --- Post updated ---
    Weird,
    Ive found that there is a fso and fiat 126p niki, this is extremely confusing.
    Edit: im confused,
    If there is 2 versions i can only find info on one of them, the fiat 126p is also called a fsm 126p, every site i go on just has info on one version, the other exists nowhere
     
    #1186 a plane guy, Apr 23, 2022
    Last edited: Apr 23, 2022
  7. Agent_Y

    Agent_Y
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    FSM is the company that produced the car in Poland. The ST version was known as Fiat 126 worldwide, while FL was also known as FSM 126p because it was no longer made in Italy. There is nothing called FSO Niki, FSO made the Polonez and Fiat 125p.
     
  8. a plane guy

    a plane guy
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    i thought it was austrailian, the fiat niki seems to be in Australia a lot,
    Also found a trailer for it
     
  9. Agent_Y

    Agent_Y
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    The Niki is an export only model that was sold to Australia and Cuba, with many changes from the one sold in Poland. Also from this trailer I can tell that there were also 2 fuel cap variants. I'm researching further now.
     
  10. a plane guy

    a plane guy
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    Good luck lol,
    Ive looked at every website that has anything to With the niki, nothing comes up about any other niki models, your google could be different though
     
  11. Agent_Y

    Agent_Y
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    From what I can tell now, they were the same model, but the parts they had weren't consistent, as they were assembled in Australia from Polish parts. I think that either each Austrailan factory received different parts shipped from Poland, or at least one of them got some different parts than they should (either by mistake or to save money), and that is what caused there to be 2 slightly different versions. Officially it should have exclusive parts that were not available in Poland, so the fuel cap in the ad and the small air intakes are wrong, and the chrome wipers were leftovers from ST models I guess.
     
  12. a plane guy

    a plane guy
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    So its pretty much the same version but with different parts, makes sense actually
     
  13. Agent_Y

    Agent_Y
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    650cc engine weight is correct apparently, the 600cc one is too light. (But I had to redo the engine Jbeam anyway since it had wrong weight distribution and was overall all kinds of wrong. I still have to do this for the bigger engines too.) Funny how back when I was starting this rebuild, there was so little info on this engine online, and now there is a lot. I'm sure now that the weight is correct. So the rear body is too heavy. I need to get 10kg off of it. Maybe for the better since the weight distribution is not the best there either so I'll clean it up a bit while I'm at it. It won't be as hard to do as on the front because the weights of everything are bigger so it should be easy to reduce them, but it will still probably take a few days. And I thought I was done with this. Hopefully this is the last change ever to the body Jbeam.
     
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  14. Joobles

    Joobles
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    I don't know if this information is needed or already known, but I found a plate on a 1989 fsm Niki with some weight info and figured I should share
    20220423_140558.jpg efvb01828ju4nkqas36498z5.jpg
     
  15. Agent_Y

    Agent_Y
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    This is just the cargo weight limits which we already knew. They were tested on 600cc variant which had and still has correct weight so they won't change.
    --- Post updated ---
    The mod is in a way more buggy state than I thought, good thing that I have beta testers or else it would have been released like this, lots of broken things and I thought it was close to ready... I have no idea when and how all of it broke and how I (and most testers) keep missing such obvious things, but Pędzel easily found them. These are just the major problems and there are more smaller ones too. Sorry but it will still take a while. Oof.
    20220423_212114.png 20220423_212149.png 20220423_212207.png 20220423_212227.png
     
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  16. Drivver

    Drivver
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    May be obvious, but are you sure it’s properly measured GPS or speed cam velocity? Seems too much for stock 126p. If it’s speedometer value, then that 105 may be just correct. On the other hand IIRC tire rolling resistance in BeamNG is higher than irl, so that could create performance issues.
     
  17. Agent_Y

    Agent_Y
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    I may have worded it wrong, 115 was the highest speed he ever got, he said it could have been downhill. Normally top speed is closer to 110. Might be like 108 on fully flat ground. I think he used the GPS as he knows how inaccurate the built in speedo is. The highest ever measured for this car in stock state (with GPS) was 130 as far as I remember. The main issue in the mod is just that it struggles to gain any speed when above 100, the acceleration should be better there and should be limited by the aero rather than the weight. And also it feels too rear-heavy in game. The 600cc engine is too light, but the rear body and the 600 decklid are too heavy, which ultimately means that all 650cc versions have 10 more kg than they should in the rear. (el is more reasonable, since the catalytic converter should really make the engine much heavier) You also have to keep in mind that TAN has the ST version which is about 30kg lighter than the el so it should be faster.
     
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  18. Agent_Y

    Agent_Y
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    For some reason a lot of the bugs with the mod are only with the last uploaded beta, and are not present on my unpacked version. Possibly the file compressed wrong.
    Backlight skins not working, no driver camera, no dummies - bugs only with the compressed file.

    What is done:
    Fixed some skins wrongly having colorable parts
    Fixed front suspension tuning being terribly broken
    Fixed sticking out radio
    Fixed some slots and parts having wrong or confusing names
    Fixed some invisible badges
    Fixed tilting windows unbreakable

    Still to fix:
    Wrong weight of rear of the chassis
    Wrong weight of all engines except 650cc
    Wrong weight of catalytic converter
    Wrong weight of 600 decklid
    Outdated Jbeam of some engines
    Misalligned skins
    Exploding suitcases
    Outdated thumbnails for most configs
    Outdated performance stats for almost all configs
    Outdated model of black quarter windows
    Headliner floating in the rear
    Holes and lack of smoothing on door meshs
    Headlight frames not 100% fitting headlights and being one sided
    Hood gap bigger inside than outside
    Transmission clips through floor slightly on bumps
    Bottom of doors has too big panel gap
    Body is removable
    Push bar slot should be on front bumper to prevent possible clipping with some bumpers
    Hitting one specific spot causes a spike
    Center lug wheel hubs don't have default wheels specified
    Rear bumper not visually conneced to body
    Some configs spawn with my name on license plate
    Secret thrusters are too strong, should be adjustable
     
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  19. robbonabbo

    robbonabbo
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  20. a plane guy

    a plane guy
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    and it keeps growing :/
    Most are small issues, but some are very annoying to fix
     
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