WIP Beta released Maluch 2018-04-06

Legendary polish car

  1. wojak

    wojak
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    Maluch rally
     

    Attached Files:

    • rally_paint.png
    • rally_paint2.png
    • rally_paint3.png
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  2. JackCossack

    JackCossack
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    Love it. Love the skin, love the bumpers, love the rims. (The last two aren't new, but I haven't said anything yet about these, so...)

    Is the skin paintable?
     
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  3. wojak

    wojak
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    Nice to hear that, yes the skin can be repainted.
     
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  4. JackCossack

    JackCossack
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  5. wojak

    wojak
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  6. Puzzle

    Puzzle
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    I WANT THIS UPDATE NOW. IT STARTED AS A CRAPPY MOD, NOW IT'S THE BEST THING SINCE SLICED BREAD. No offence.
     
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  7. EozCompanyCZ

    EozCompanyCZ
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    Why did you steal wing from an old škoda 105? :)
     
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  8. wojak

    wojak
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    The next update is a bit delayed because of my PC that requires reinstallation now. I will release it sometime next week.

    Nice to hear you like the mod, it is motivating.
     
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  9. Stance02

    Stance02
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    --- Post updated ---





    Here you can see the result of the problem I have mentioned before in real life:
    [/QUOTE]


    I wonder if he done that on purpose lol
     
  10. rocksim

    rocksim
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    I want the one from Mighty Car Mods
     
  11. Puzzle

    Puzzle
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    no problem, but i really want the update haha
     
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  12. PolishPetrolhead

    PolishPetrolhead
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    I'm very sorry for what you're about to read, don't get me wrong, I like the mod, but I would like it even more if the issue was addressed. I'm also aware that it's alpha stage, so improvements will come eventually. Ok, sorry again: Is it just me or the car is absolutely f undriveable at higher speeds? I know I'm not the best driver in the world, xone pad isn't the most precise input device and the cars' wheelbase is absurdly short, but I doubt it's bad enough to be impossible to drive in a straight line without fishtailing like a fish with parkinsons taken out of he water. /rant. Sorry. Sorry for demotivation, I didn't mean to. Keep the great updates coming, it's way better than the first version. But not there just yet.
     
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  13. wojak

    wojak
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    There is no reason to be sorry, I am aware of that. It is a quite complex issue and that is why it takes time to get improved. There is many factors that affects the car. Wheels configuration, suspention, unibody stiffnes etc. The car nature (mass concentrated in the rear pare, short geometry) makes it bad as well. But it is already improved in the update I am about to release and this issue is going to remind on my piority list in some time more.

    So do not worry ewentually it is goig to be solved.
     
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  14. PolishPetrolhead

    PolishPetrolhead
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    I reduced the engine torque figures by 11 in 126p_engine.jbeam file and got rid of the lsd. It removed fishtailing on the straight and made it a bit more driveable. It accelerates more slowly now but the top speed remains the same. I'm just sad that it still has tendency to throw its back out and roll to the roof after countersteering.
     
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  15. fufsgfen

    fufsgfen
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    It might be also something to do with aerodynamics, not sure about that though, but if I send car down the Ramp in Car Jump Arena map, it will not go straight, however it could be also that rear suspension is not operating quite way it should, so Beam engine might consider it as super super stiff, not matter what values are set.

    Wish I could know what causes this issue, with Lancia mod it was just that spring rate had to be lowered, but with some mods that has this thing happening spring settings don't really affect it, suspension works in bumps or when turning, but not when accelerating and braking.

    I have read that in BeamNG replicating real suspension is not always giving real function, it might be that suspension needs new beams completely.
     
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  16. PolishPetrolhead

    PolishPetrolhead
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    upload_2017-4-14_23-5-28.png

    I'm glad the car weights what it should.
     
    #116 PolishPetrolhead, Apr 14, 2017
    Last edited: Apr 15, 2017
  17. wojak

    wojak
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    It is actually too much, the update I am working now brings it down to 525kg. There are several negative consequences of that if it comes to beams stability but I am hoping to keep the classic version weght under 550kg
    --- Post updated ---
    Suspension and tires configuration is the main problem here.
     
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  18. fufsgfen

    fufsgfen
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    With new game update car is a lot more stable, rear suspension issue is still there, but it is very different to drive in new game version than in old version.
     
  19. wojak

    wojak
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    S
    I did not try it yet, but I saw some changes related to tiers in change log. This can make the difference.
     
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  20. wojak

    wojak
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    Basics features of lights will work in te comming update
     

    Attached Files:

    • maluch_lights.png
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    • Informative Informative x 1
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