So I got really tired of blender messing up materials names and making cars lose their textures, and I decided to make a tool that fixes that for you! It does require a simple manual step, but that is all explained in this short YouTube video Here is a screenshot of the application (also yes that is build 409, that's how many tests it took me ) I tried to include a log, but it caused severe memory leaks for some reason so i had to scrap it. Instead though i have 3 checkboxes so you can track what has been done. Here are the GitHub releases. The source code is also available if you'd like to have a look (just don't steal it and claim it as it's yours please!) https://github.com/ZilverBlade/MaterialAndDaeFixerForAutobeam/releases