1. Game not starting lately?
    Fixed in 0.19.4.2
    More information available here

    Dismiss Notice
  2. Intel iGPU (6xx series) crashes
    Fixed drivers available!
    Instructions here

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.19 Bug Reporting thread
    Solutions and more information may already be available.

max amount of triangles

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by pfannkuchen_gesicht, Aug 14, 2012.

  1. pfannkuchen_gesicht

    pfannkuchen_gesicht
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    34
    Hello,
    I would like to know how many triangles the car may be made of to run fluidly in this engine.

    Thanks in advance!
     
  2. pfannkuchen_gesicht

    pfannkuchen_gesicht
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    34
    Hello?
    I would really like to know how many triangles a car can have without crashing the engine.
     
  3. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,675
    We're not aware of an upper limit, but we keep polygon counts under 50,000 because beyond that, it can get quite taxing on the CPU rigging all of those vertices to the physics skeleton. It's also a lot more time consuming to model and texture a super high polygon model.
     
  4. pfannkuchen_gesicht

    pfannkuchen_gesicht
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    34
    alright, thanks a lot!
    I was actually asking because a simulation in development I really like would be nice to have it, but I think the devs can't implement something like you made.
    Their cars actually have about 200,000 tris.
     
  5. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,675
    A 200,000 triangle model would certainly work, the performance just might suffer.
     
  6. pfannkuchen_gesicht

    pfannkuchen_gesicht
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    34
    alright, that sounds good!
    The question is how much the performance suffers.

    Thanks for the answeres and I wish you good luck with your project, hopefully we can see it in the new race games, would be awesome!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice