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max amount of triangles

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by pfannkuchen_gesicht, Aug 14, 2012.

  1. pfannkuchen_gesicht

    pfannkuchen_gesicht
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    Aug 5, 2012
    Messages:
    34
    Hello,
    I would like to know how many triangles the car may be made of to run fluidly in this engine.

    Thanks in advance!
     
  2. pfannkuchen_gesicht

    pfannkuchen_gesicht
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    Hello?
    I would really like to know how many triangles a car can have without crashing the engine.
     
  3. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Jun 6, 2012
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    2,653
    We're not aware of an upper limit, but we keep polygon counts under 50,000 because beyond that, it can get quite taxing on the CPU rigging all of those vertices to the physics skeleton. It's also a lot more time consuming to model and texture a super high polygon model.
     
  4. pfannkuchen_gesicht

    pfannkuchen_gesicht
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    alright, thanks a lot!
    I was actually asking because a simulation in development I really like would be nice to have it, but I think the devs can't implement something like you made.
    Their cars actually have about 200,000 tris.
     
  5. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    A 200,000 triangle model would certainly work, the performance just might suffer.
     
  6. pfannkuchen_gesicht

    pfannkuchen_gesicht
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    alright, that sounds good!
    The question is how much the performance suffers.

    Thanks for the answeres and I wish you good luck with your project, hopefully we can see it in the new race games, would be awesome!
     
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