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Max Core Limit?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Xenenic, Aug 7, 2013.

  1. Xenenic

    Xenenic
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    Joined:
    Aug 4, 2013
    Messages:
    9
    I am having issues with stability when the BeamNG process has more than 6 cores affiliated with it. The main menu loads fine regardless of how many CPUs are affiliated with it. The issue seems to occur after a map is loaded when I attempt to change maps or when I change vehicles. During the change CPU/GPU loads are minimal, 1-13%, then the process simply stops responding and crashes. If I have 6 cores or under affiliated with the process I only get the occasional expected crash.:) Anyone notice anything similar or is it just me? :p Systems specs are located in signature.
     
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