Is there a limit on how many different surfaces a terrain block, or the subdivided tiles that make it up, may have per object or per tile ? Meaning, Dirt, Asphalt, Mud, Forest_Floor, Stone, Rockydirt, etc. Not tiled terrain in a true sense, but the blocks that make up a larger terrain (on a 10 mile x 10 mile terrain, each chunk of it would be a city block or two in size, very roughly speaking). I know in Bethesda's game engines for Fallout series and others, there is a max of 4 different surface types per 'quad' (or a quarter of one full cell of terrain, each cell has it's own terrain of four quarters of terrain). I just want to know a limit if there is one, so I can plan around it, as I need to integrate rubble into the terrain vs doing poly objects with it for the same effect (the latter being much more 'expensive' to render). My rubble-deprived abandoned mall awaits your answer. Thanks in advance! Also, where can I add different surface types in so that my rubble doesn't get asphalt traction? --The Bob.