WIP Beta released MayaToJbeam - Visual Jbeam Editor - near zero typing

Discussion in 'Utilities and programming' started by ivankio, Aug 25, 2013.

?

Would this be usefull for you?

  1. Yes, I have Maya too.

    44 vote(s)
    14.2%
  2. Yes. I may adopt, but I wish it was in Blender.

    145 vote(s)
    46.9%
  3. Yes. I may adopt, but I wish it was in MAX.

    46 vote(s)
    14.9%
  4. Yes. I may adopt, but I wish it was in another software.

    18 vote(s)
    5.8%
  5. No. Maya as plataform would defeat the purpose of an easier way to generate Jbeam.

    10 vote(s)
    3.2%
  6. No. It doesn't seem much easier than the alternative.

    1 vote(s)
    0.3%
  7. No. I'm not creating vehicles.

    33 vote(s)
    10.7%
  8. Other opinion.

    12 vote(s)
    3.9%
  1. Fireboyd78

    Fireboyd78
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    Aug 5, 2013
    Messages:
    85
    Great work on the script. I was attempting to make a 3ds Max version of this, but I've come to the general conclusion that a team of highly experienced programmers will need to get together and think of a way to implement an entirely new system for manipulating nodes/beams. Unfortunately 3ds Max does not have a "Springs" feature like Maya, which is how this exists in the first place. As I said, an entirely new system will need to be implemented for 3ds Max. It might not even be worth the work. There would need to be custom draw rendering created from scratch for displaying nodes and beams, and then a way to generate beams using a cluster of vertices and calculating distances from one vertex to another.

    I envy Maya users :p
     
  2. Singh336

    Singh336
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    Joined:
    Sep 5, 2013
    Messages:
    208
    thats a shame, even though it doesn't seem like it right now, many people do use 3ds max, and when you get good with a program like that its even harder to go to another program like blender and now maya... maya is out of the question.

    Blender could be possible, but I can't stand the workflow, maybe i'm used to 3ds max.

    Sucks : /

    - - - Updated - - -

    thats a shame, even though it doesn't seem like it right now, many people do use 3ds max, and when you get good with a program like that its even harder to go to another program like blender and now maya... maya is out of the question.

    Blender could be possible, but I can't stand the workflow, maybe i'm used to 3ds max.

    Sucks : /
     
  3. RhinoBlindado

    RhinoBlindado
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    Joined:
    Mar 18, 2014
    Messages:
    12
    This is awesome, man. Really really awesome.

    Please, port it to Blender! It'd sooo nice to work with this!
     
  4. Hitman4001

    Hitman4001
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    Joined:
    Feb 28, 2014
    Messages:
    23
    It would be absolutely awsome if ported to blender!

    Odesláno z mého HTC One S pomocí Tapatalk
     
  5. ThreeDTech21

    ThreeDTech21
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    Joined:
    Sep 27, 2013
    Messages:
    1,616
    This is one step closer to an auto jbeam type of program! drop your model into the program and it automatically creates a jbeam structure based on the vertex locations and the name and shape of the parts!! can't wait for that!
     
  6. justincr83

    justincr83
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    Joined:
    Apr 10, 2015
    Messages:
    9
    If you only have the *.mel file, how can you import this plugin to maya?
    thanks!
     
  7. kuskisbob

    kuskisbob
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    Joined:
    Feb 10, 2015
    Messages:
    23
    OMG IF THIS CAN GET PORTED TO BLENDER THAT WOULD BE THE BEST THING IN THE WORLD!
     
  8. justincr83

    justincr83
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    Joined:
    Apr 10, 2015
    Messages:
    9
  9. bigcrazycarboy

    bigcrazycarboy
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    Joined:
    May 11, 2015
    Messages:
    78
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