Outdated Mercedes-Benz C Class W202

Discussion in 'Land' started by MitchellKnb, Mar 19, 2017.

  1. TheBalkanGamer

    TheBalkanGamer
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    Is the mod for download or is it still in WIP phase? I love these cars!
     
    #141 TheBalkanGamer, Apr 29, 2017
    Last edited by a moderator: Apr 29, 2017
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  2. KKG Clan

    KKG Clan
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    Somewhere on this thread there is download of this car, not sure where it is, you have to find it yourself.
     
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  3. tobiukas

    tobiukas
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    When I spawn up the car it changes to an ETK
    EDIT
    It's fixed now
     
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  4. MitchellKnb

    MitchellKnb
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    I wasn't happy with the grill, so I modified it. Looks much better now, but will try to improve the headlights as well as I think they still ruin the front of the car.
    screenshot_00157.png
    before

    screenshot_00159.png
    after
     
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  5. Solarisaircraft

    Solarisaircraft
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    Like it better now. Also, maybe update the WIP Beta with the working taillights and textured headlights and all? Personally, I find the car moderately underpowered.
     
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  6. MitchellKnb

    MitchellKnb
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    It is somehow, yea, while I have tuned the engine to the real life 136 hp. However, the car is about 400 kgs too heavy at the moment. I will try to sort that out later.

    And for now I will not update the car I released, the taillights are buggy sometimes showing bright sometimes showing dimmed light. Another reason I'm not updating the Beta for now is because then I can keep updating it on every change I make.. Gotta keep you guys excited and not giving it all away all the time :)

    the orange headlights can be sort of fixed by adding this to the material.cs file:

    Code:
    singleton Material(W202_Headlight)
    {
        mapTo = "W202_Headlight";
        diffuseMap[0] = "vehicles/C_CLK/C_CLK_Chrome.dds";
        specularMap[0] = "vehicles/C_CLK/C_CLK_Chrome_spec.dds";
        specularPower[0] = "8";
        pixelSpecular[0] = "1";
        diffuseColor[0] = "1 1 1 1";
        castShadows = "1";
        dynamicCubemap = true; //cubemap = "BNG_Sky_02_cubemap";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    
    singleton Material(W202_Headlightglass)
    {
        mapTo = "W202_Headlightglass";
        diffuseMap[0] = "vehicles/C_CLK/W202_Headlightglass.dds";
        diffuseColor[0] = "1 1 1 1";
        specularPower[0] = "32";
        useAnisotropic[0] = "1";
        castShadows = "1";
        emissive[0] = "0";
        glow[0] = "0";
        translucent[0] = "1";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
     
    #146 MitchellKnb, Apr 29, 2017
    Last edited: Apr 29, 2017
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  7. Srockzz

    Srockzz
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    Lights need the same treatment you gave to the brake lights. But the front looks so much better with them and not with a missing texture thing
     
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  8. MitchellKnb

    MitchellKnb
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    working on it actually :)

    W202Classic.png

    --- Post updated ---
    screenshot_00162.png
    Lowbeam (when it works:mad:)

    screenshot_00163.png
    Highbeam (when it works:mad:)

    screenshot_00166.png
    Indicators (not bright enough)

    The game does not recognize which textures should be bright and which should not, it often results in something like this:

    screenshot_00167.png
    One bright indicator and one that is not bright, also the taillights are bright...

    screenshot_00168.png
    .... But the brakelights are not..

    This mix of bright and unbright is random everytime I respawn the car (after reloading the game or quitting a map)

    I have been struggling with this for a few hours now but so far haven't been able to solve this, Any suggestions?
     
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  9. MitchellKnb

    MitchellKnb
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    screenshot_00171.png screenshot_00172.png

    The car's been on a diet today, though it has not reached it's goal just yet. The goal for the atmospheric C200 is about 1250kg empty so with 62l of fuel about 1310kg. I am quite clueless on how to get it to lose more weight though as reducing the nodeweight too far makes it unstable in the game. I have reached that limit pretty much..
     
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  10. Inertia

    Inertia
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    If you reduce nodeweight you'll have to reduce beamspring as well otherwise it is unstable or vibrates a huge amount. That kind of stuff is difficult for me too, a lot of the time I find it's trial and error (a lot of error for me :p).
     
  11. Brickturn

    Brickturn
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    Nice job! Reminds me of the good old RoR days. Hope to see those wagons soon ;) Cheers.
     
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  12. Solarisaircraft

    Solarisaircraft
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    There are a couple holes in the mesh, that are evident when driving in dashboard view. You can see the wheels, and into the engine bay. Also, I think the gauge font is slightly unusual, and the lighted color of the buttons is too yellow.
     
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  13. TheBalkanGamer

    TheBalkanGamer
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    Thanks
     
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  14. MitchellKnb

    MitchellKnb
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    screenshot_00176.png
    Obsidian Black

    screenshot_00175.png
    Black Opal

    screenshot_00178.png
    Brilliant Silver

    screenshot_00179.png
    Glacier White

    screenshot_00173.png
    Vivianite Green

    screenshot_00174.png
    Magma Red
     
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  15. schumacher

    schumacher
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    • Agree Agree x 8
  16. KKG Clan

    KKG Clan
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  17. MitchellKnb

    MitchellKnb
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    Done,
    screenshot_00181.png
    Thank you for the suggestion :)
    --- Post updated ---
    Reworked the front bumper again, this time the shape it has around front of the car, I made it a bit fatter.

    screenshot_00187.png screenshot_00188.png

    It now also features switchable inserts and will feature a switchable lip in the future. (atm you can only remove it)

    screenshot_00183.png screenshot_00184.png screenshot_00185.png screenshot_00186.png
     
    #157 MitchellKnb, May 2, 2017
    Last edited: May 2, 2017
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  18. fivedollarlamp

    fivedollarlamp
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    I wish I even knew how to model. It's a bit frustrating when you don't get the wiki tutorials.
     
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  19. Solarisaircraft

    Solarisaircraft
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    Can you update the beta with the new colors, wheels, lights and textures?
     
  20. MitchellKnb

    MitchellKnb
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    No, not yet. The wheels can be downloaded though link

    Also I gave a quick fix for the headlighttextures. Post #147
     
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