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Solved Meshes not showing - 240sx mod

Discussion in 'Mod Support' started by ICECREAM, Aug 10, 2019.

  1. ICECREAM

    ICECREAM
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    Joined:
    Aug 16, 2013
    Messages:
    177
    So ive began working on my 240sx mod, I went through most of the jbeam files and ive re-named them all according to what I wanted...in this case it is "240sx". Now, all of the file/object names corespawns with the name in the jbeam file...but...the game throws this error..ive had this happen to be before with some other of my mods..its almost as if the objects seem invisible to where beam is looking...grrr. a bit frustrating.
    Capture.png Capture2.png Capture3.png Capture4.png Capture5.png Capture6.png
     
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  2. burilkovdeni

    burilkovdeni
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    Joined:
    Aug 21, 2014
    Messages:
    1,112
    put a letter in front of 240sx name in the flexbody section, then it will show up.
    --- Post updated ---
    Original:

    ["240sx_fender_L", ["240sx_fender_L"]],


    Changed:

    ["n_240sx_fender_L", ["240sx_fender_L"]],
     
  3. ICECREAM

    ICECREAM
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    Joined:
    Aug 16, 2013
    Messages:
    177
    you are a fucking god. thank you haha..back to my modding lol. once again, thank you so much.
     
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  4. burilkovdeni

    burilkovdeni
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    Joined:
    Aug 21, 2014
    Messages:
    1,112
    20190617220057_1.jpg
    This is a zaz 1102.

    I had this same issue with this car.

    Original:

    ["1102_fender_L", ["1102_fender_L"]],


    Changed:

    ["zaz_1102_fender_L", ["1102_fender_L"]],


    And suddenly the meshes showed up.

    I had to do this in all jbeams with a flexbody section.

    I also had to rename all of the meshes in blender.

    Not really fun at all.
     
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