MGR 99's 3d models 'n' stuff

Discussion in 'Videos, Screenshots and other Artwork' started by MGR 99, Feb 14, 2018.

  1. MGR 99

    MGR 99
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    Let's not do that, okay?
     

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    • 1435874725518.jpg
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  2. Danny Werewolf

    Danny Werewolf
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    Can't tell if because furry or because devs involved

    I meant what they thought about the vehicles, with how good the models look.
     
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  3. Kueso

    Kueso
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    lol what would being a furry have to do with it?
    did i miss something?
     
  4. MGR 99

    MGR 99
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    Its not because of that, but because this may be in the wrong place in the forums and my attitude to others here, so I may get a warning or something.
     
  5. Kueso

    Kueso
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    lol you're fine my guy
    I would hope so
     
  6. MGR 99

    MGR 99
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    :shrug:
     
  7. Danny Werewolf

    Danny Werewolf
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    Alright then, let me revive myself from the short heart attack I had. That's fine
     
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  8. MGR 99

    MGR 99
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    ohh eya
     

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    • z32_1.jpg
    • z32_2.jpg
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  9. SHOme1289

    SHOme1289
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    i know these will never make it into the game, but based on how you model the exterior (the poly flow) its very good, similar to how the vanilla Dev cars are modelled...as you finish these and upload them to that website, could someone potentially buy one of your models as a "exterior only mesh" and take it from there? like, modelling the interior, engine, underside, etc? Because with poly flow like that, the deformation would be pretty good in most of your cars from what I have seen. just me thinking out loud of course, im not asking you to make one for the game lol
     
  10. MGR 99

    MGR 99
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    Possibly.
     
  11. SHOme1289

    SHOme1289
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    that person would just need to credit you for the exterior mesh I assume, so that would be interesting if someone actually bought one of your models. great work as usual btw, really great stuff here
     
  12. Ytrewq

    Ytrewq
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    Nope, his skills are great, but his models aren't any good for BeamNG.
     
  13. SHOme1289

    SHOme1289
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    well, the way his poly flow looks is similar to some of the dev cars, maybe not as gridlike, but def consistent enough in terms of size and density, no?
     
  14. Ytrewq

    Ytrewq
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    It's pretty messy in certain places, too high-poly in others, not orderly, a lot of "dead ends". Here are the worst spots highlighted, but the rear bumper/fender area, trunk, upper door aren't great as well, roof, hood and lower rear bumper are too high poly.
    Untitled.png
    These models are made to be looked at, not deform.
     
  15. SHOme1289

    SHOme1289
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    hmm...okay
     
  16. MGR 99

    MGR 99
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    Fair enough, but go to my sketchfab to choose the model and set it to wireframe mode and use that. A lot had been changed during modelling process since that render.
    --- Post updated ---
    Also, that ''dead end'' is a quad, not an ngon, which is completely acceptable in any model, though not quite right in that area of my model.
     

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    • z32_3.jpg
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  17. Ytrewq

    Ytrewq
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    Your Civic coupe is much better, a little too high-poly in places, but otherwise ok for Beamng.
     
  18. MGR 99

    MGR 99
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    Well it is a newer model, and with time I try to improve some aspects of my models.
     
  19. MGR 99

    MGR 99
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    I'm back
    I'm back
    I'm back
    I'm back
     

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    • z32_4.jpg
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  20. Jackets64

    Jackets64
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    This Is Looking Great! :)
     
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