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Micro Blog(s) - 2017

Discussion in 'Developer Section' started by tdev, Jan 2, 2017.

  1. Diamondback

    Diamondback
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    Little update from my side:
    We have decided to not allow any shift anymore. Previously, the game did not use any safeguards against weird or almost impossible shifts, for example it let you shift into too low gears, overrevving the engine or let you shift without using the clutch (essentially assuming unlimited force to engage the gear and applying gear damage at the same time).
    We now moved away from this and implemented several safe guards and changes to this:
    • There's a new "Gearbox safety" option which prevents you from using gears that would exceed the engine's maximum rpm, the game will simply reject the shift
    • This also applies to switching non manual transmission modes (for example going from D to 2/1)
    • In addition to that we made the switch to rejecting shifts that did not use the clutch at all. While we are still working on this and we might change the design slightly, the idea is to prevent users from "cheating" by not using the clutch while tolerating the applied gear damage. We also try not to interfere too much with users that don't press the clutch far enough.
     
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  2. Diamondback

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    A little update on the previous blog:
    • There has been some confusion about whether the gearbox safety will be enforced or an option. Of course it will be an option :) We won't restrict your joy in destroying your favorite gearbox if you so wish
    • The reason the safety option has been added is that overrevving now causes serious damage, so it tends to destroy your engine pretty quickly if you don't watch out. To prevent frustration about that, the gearboxes will protect themselves a bit better when that option is enabled
    • In addition we switched from outright rejecting shifts to "cutting power" for a short time. This makes it much less frustrating to miss a shift while still penalizing you for it
     
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  3. tdev

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    Working on things, loving the cappuccino freddo :D
     

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  4. tdev

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    Work, 10+h days, not holidays guys :)
     

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  5. Goosah

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    Just a little detail to show you, I added adjustable caster to most of the cars in the tuning menu. Adding more caster usually results in stronger self steering forces, making drifting more predictable. However too much can be a bad thing, upsetting the balance of the car due to weight jacking, as well as negatively affecting bump steer and steering ackerman.

    Also if you look closely, you will see that we added a smoother way to implement the alignment changes, this way the suspension should no longer become damaged or break from extreme alignment setups.

    Video - Click to Play - Direct Link
     
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  6. Diamondback

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    Finally got around to fixing that DCT bug where you could drive in the wrong direction for a brief moment when switching from R to D (or vice versa) under somewhat unrealistic circumstances :)
     
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  7. tdev

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    Buildbot broke, we needed to reinstall its OS and compilation environment, took us until 4am yesterday. Testing out the Jenkins Pipeline jobs to build the game. (This is an accelerated quick build, the complete build takes around 20 minutes):


    And the steps to upload the game to steam:


    Lots of work on things you will never see ^^
     
    #27 tdev, Aug 16, 2017
    Last edited: Aug 16, 2017
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  8. Diamondback

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    Something new in something old.
    Video - Click to Play - Direct Link
     
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  9. Diamondback

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    Work in progress :)
    Video - Click to Play - Direct Link
     
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