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Micro Blog(s) - July 2015 to March 2016

Discussion in 'Microblogs' started by DrowsySam, Jul 15, 2015.

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  1. ktheminecraftfan

    ktheminecraftfan
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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    that would be cool to have in some of the 80s cars like the Le Gran.
     
  2. AMDFreak2006

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    I don't know if this is the right place for feature wishes, but I'll try:

    Could you make it possible to give out vehicle data to another program, for example like OutGauge or X-SIM?

    I know there was a mod for Outgauge a year ago, but because of updates of BeamNG this one is not working anymore.

    So are there plans to make this possible again?

    I'm going to connect an instrument-cluster to my pc and want to use it with BeamNG. This would add extreme realism to BeamNG!
    People who don't like hardware so much, could use it like the old mod (display vehicle data with a smartphone) too, so this would be a very nice addition to BeamNG and I think it shouldn't be a big problem to reimplement it in BeamNG?
     
  3. SuperNoob05

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    I think I've asked this before, but I'm not quite sure, so I'll ask it again.
    Has there been any work done on the thing were you could use your phone as a controller or has it been abandoned completely?
     
  4. Andybravec

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    i have an idea:

    Can you make a bigger ''fart can'' for covet in turbo versions? (both race and rally)
    Because you just cannot see the difference between stock and modified version except wheels and now mudflaps.
    Maybe for sport a sport exhaust, basically ~2cm wider exhaust (not really a fart can because i hate ricers)
    Fart-Can-2-Fart-Harder-720x540.jpg
    And for the race and rally version the dual exhausts in style of bolide 320

    Pls be a genie and make my wish come true :D
     
  5. Atomix

    Atomix
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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    Look at the covet exhaust system around the rear suspension.

    there is no way really that would be physically possible, unless you straight piped it which makes no sense with a fart can.
     
  6. gabester

    gabester
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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    Good idea :) I think I'll end up redoing the whole engine and exhaust meshes and textures for the Covet eventually, since I did a really crap job on them.
     
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  7. Narwhal

    Narwhal
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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    That is awesome! with the current quality of cars, it should look really nice.
     
  8. randomshortguy

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    Oh yes, awesome, the discrepancy between the V8s and Sunburst's I4 compared to the Covet's engine was bugging me.
    BeamNG.Drive.x64 2015-07-25 22-01-57.png

    Also, can we expect an "HD" remake of the I6 Gavril engines?
    BeamNG.Drive.x64 2015-07-25 22-04-50.png
     
  9. Godzilla!

    Godzilla!
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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    I'm glad to hear this, it's good to have stuff up-to-date.
    screenshot_00199.png
     
  10. Aboroath

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    I'm going to side with the notion Gabe isn't much of a "self deprecator" except in extreme cases of sarcasm, and make a note of the increasingly scary
    degradation of the human race en masse'.
     
    #90 Aboroath, Aug 6, 2015
    Last edited: Aug 6, 2015
  11. Andybravec

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    But what about if the pessima V6 gets a single dual tip exhaust to make it differ more than dx and normal lx versions?
    For example:
    Audi-A3-Sedan-Review-exhaust.jpg
    Just like the regular one, just one tip added to the right
    hopefully this one gets updated as what i suggested with covet wasnt included in update
    Dont want to force developers to do that, just my suggestion.

    andy
     
    #91 Andybravec, Aug 11, 2015
    Last edited: Aug 11, 2015
  12. SavageSam205

    SavageSam205
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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    I really like how BeamNG develops. Great project. I have an idea to add extra realism (as if there wasn't enough already....): scratches on vehicles! Grand Theft Auto has a good scratch-system and I really think it adds to the realism of the simulation.
    It just came across my mind when I was sliding the Pessima over Gridmap :)
     
  13. Brother_Dave

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    Good one, even though scratches isnt up top on my list.

    Im longing for the audio update, or atleast a bouncing rev limiter ^^
     
  14. TheAdmiester

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    Random thought.

    Are scratch textures already in the game? If not, I assume it wouldn't be too hard to implement them in a similar way to cracked glass? It'd look much more plausible to have some nice scratch textures with normal maps that look like paint has been worn away in a crash.
     
  15. gabester

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    Not really, no. We need to be able to blend them in per-vertex, which isn't possible yet, as far as I know. Glass breaking just switches the material.
     
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  16. Atomix

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    And what about dirt textures?

    I know they were to be used in the future, but now the new vehicles don't even have any.
     
  17. Joeyfuller2000

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    You might be able to add dynamic scratches in a similar way as dynamic reflections.
     
  18. TheAdmiester

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    That's probably an engine feature as opposed to being done on a per car basis, probably similar difficulty to what gabe just mentioned in his reply above.

    I'd guess that once it's ready on an engine level they'll be able to eventually update the cars to support it.
     
  19. SuperNoob05

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    Some cars like the D15 do have dirt textures, you only have to enable them in the materials.cs file.
    Even though it's just a texture and not dynamic it's still better than nothing.
     
  20. Joeyfuller2000

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    Re: BeamNG: Personal Micro Blog(s) - July 2015

    I made a mod that still works called "dirty cars"
    Check my signature for it.
     
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