1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Posting restricted: Only the BeamNG team members can post in this sub-forum in order to prevent spam. If you really want to comment on something, please create/reuse a thread in General chat and quote the post in question - sorry for the inconvenience.

Micro Blog(s) - March to December 2016

Discussion in 'Developer Section' started by LJFHutch, Mar 29, 2016.

Thread Status:
Not open for further replies.
  1. tdev

    tdev
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,643
    And some video of the new terrain tools in action:

     
    • Like Like x 45
  2. Diamondback

    Diamondback
    Expand Collapse
    Staff Member

    Joined:
    Apr 8, 2014
    Messages:
    738
    Working on ESC 2.0 and new calibration tests.
    Some data from such a test:
     
    • Like Like x 30
  3. tdev

    tdev
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,643
    First display test for the dyno
     

    Attached Files:

    • screenshot_00026.jpg
    #23 tdev, May 12, 2016
    Last edited: May 12, 2016
    • Like Like x 61
  4. tdev

    tdev
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,643
    And the terrain can have holes now and you can drive below terrain :)
     

    Attached Files:

    • screenshot_00030.jpg
    • screenshot_00031.jpg
    • screenshot_00032.jpg
    • screenshot_00033.jpg
    • Like Like x 66
  5. Diamondback

    Diamondback
    Expand Collapse
    Staff Member

    Joined:
    Apr 8, 2014
    Messages:
    738
    Fancy soft body art created by the WIP ESC calibration test ;)
    Have fun following the line from start to end :D
     
    • Like Like x 42
  6. tdev

    tdev
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,643
    Luis and me worked on getting collision support for the sketch objects that use convex collision
     

    Attached Files:

    • screenshot_00104.jpg
    • Like Like x 40
  7. tdev

    tdev
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,643
    License plate basics with fancy normal maps :)
     

    Attached Files:

    • screenshot_00042.jpg
    • screenshot_00043.jpg
    • Like Like x 82
    • Funny Funny x 1
  8. tdev

    tdev
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,643
    Working on important, yet missing repo features
     

    Attached Files:

    • repofeatures.png
    • Like Like x 35
  9. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    Staff Member

    Joined:
    Aug 4, 2012
    Messages:
    644
    Just so you know, the rocks blocking off the tunnel entrances were temporary :D (obviously wip)

     
    • Like Like x 89
  10. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    Staff Member

    Joined:
    Aug 4, 2012
    Messages:
    644
    Tunnel update, it's got bathroom tiles now.

     
    • Like Like x 90
  11. Diamondback

    Diamondback
    Expand Collapse
    Staff Member

    Joined:
    Apr 8, 2014
    Messages:
    738
    Working on the dyno logic :) The fancy retaining wall there is obviously only temporary.
    Video - Click to Play - Direct Link
     
    • Like Like x 59
    • Awesome Awesome x 2
  12. stenyak

    stenyak
    Expand Collapse
    Staff Member

    Joined:
    Aug 6, 2012
    Messages:
    794
    ...and some quick work on the plotter:


    Some improvements, this looks more like a real dyno plot now:
     
    #32 stenyak, May 19, 2016
    Last edited: May 19, 2016
    • Like Like x 68
  13. tdev

    tdev
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,643
    Working on the vehicle loading time ...
     

    Attached Files:

    • vehicle_boottime.png
    • vehicle_boottime_no_debug.png
    • Like Like x 52
  14. stenyak

    stenyak
    Expand Collapse
    Staff Member

    Joined:
    Aug 6, 2012
    Messages:
    794
    • Like Like x 54
  15. LuisAntonRebollo

    LuisAntonRebollo
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Feb 25, 2014
    Messages:
    93


    More license plates work :)
     
    • Like Like x 54
  16. Reila

    Reila
    Expand Collapse
    Staff Member

    Joined:
    May 26, 2016
    Messages:
    4
    a new old building somewhere in Utah :)

    somewhereinutha.jpg
     
    • Like Like x 81
  17. tdev

    tdev
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,643
    Damage indicator app WIP
     

    Attached Files:

    • screenshot_00023.jpg
    • screenshot_00019.jpg
    • screenshot_00020.jpg
    • screenshot_00021.jpg
    • screenshot_00022.jpg
    • Like Like x 100
  18. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    Staff Member

    Joined:
    Aug 4, 2012
    Messages:
    644
    Not everything works first go :D Clumpy bush turned into a bad haircut.

     
    • Like Like x 54
    • Funny Funny x 1
  19. tdev

    tdev
    Expand Collapse
    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,643
    Shredded some cars to test the "Advanced Vehicle Damage" app. We'll have this and a generic version most likely

     
    #39 tdev, Jun 1, 2016
    Last edited by a moderator: Jun 1, 2016
    • Like Like x 64
  20. Naitsabes

    Naitsabes
    Expand Collapse
    Staff Member

    Joined:
    Jun 2, 2016
    Messages:
    1
    Hi everybody, I´m the audio designer at BeamNG. I´m currently working on a model for the engine sounds. This is a screenshot of a test I created with the symbolic programming language Max/MSP. Soon to come...
     

    Attached Files:

    • Engine Mockup 03.png
    • Like Like x 122
    • Awesome Awesome x 1
Thread Status:
Not open for further replies.