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Micro Blog(s) - March to December 2016

Discussion in 'Microblogs' started by LJFHutch, Mar 29, 2016.

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  1. tdev

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    And some video of the new terrain tools in action:

     
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  2. Diamondback

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    Working on ESC 2.0 and new calibration tests.
    Some data from such a test:
     
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  3. tdev

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    First display test for the dyno
     

    Attached Files:

    • screenshot_00026.jpg
    #23 tdev, May 12, 2016
    Last edited: May 12, 2016
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  4. tdev

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    And the terrain can have holes now and you can drive below terrain :)
     

    Attached Files:

    • screenshot_00030.jpg
    • screenshot_00031.jpg
    • screenshot_00032.jpg
    • screenshot_00033.jpg
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  5. Diamondback

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    Fancy soft body art created by the WIP ESC calibration test ;)
    Have fun following the line from start to end :D
     
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  6. tdev

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    Luis and me worked on getting collision support for the sketch objects that use convex collision
     

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    • screenshot_00104.jpg
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  7. tdev

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    License plate basics with fancy normal maps :)
     

    Attached Files:

    • screenshot_00042.jpg
    • screenshot_00043.jpg
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  8. tdev

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    Working on important, yet missing repo features
     

    Attached Files:

    • repofeatures.png
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  9. LJFHutch

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    Just so you know, the rocks blocking off the tunnel entrances were temporary :D (obviously wip)

     
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  10. LJFHutch

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    Tunnel update, it's got bathroom tiles now.

     
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  11. Diamondback

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    Working on the dyno logic :) The fancy retaining wall there is obviously only temporary.
    Video - Click to Play - Direct Link
     
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  12. stenyak

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    ...and some quick work on the plotter:


    Some improvements, this looks more like a real dyno plot now:
     
    #32 stenyak, May 19, 2016
    Last edited: May 19, 2016
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  13. tdev

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    Working on the vehicle loading time ...
     

    Attached Files:

    • vehicle_boottime.png
    • vehicle_boottime_no_debug.png
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  14. stenyak

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  15. LuisAntonRebollo

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    More license plates work :)
     
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  16. Reila

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    a new old building somewhere in Utah :)

    somewhereinutha.jpg
     
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  17. tdev

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    Damage indicator app WIP
     

    Attached Files:

    • screenshot_00023.jpg
    • screenshot_00019.jpg
    • screenshot_00020.jpg
    • screenshot_00021.jpg
    • screenshot_00022.jpg
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  18. LJFHutch

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    Not everything works first go :D Clumpy bush turned into a bad haircut.

     
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  19. tdev

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    Shredded some cars to test the "Advanced Vehicle Damage" app. We'll have this and a generic version most likely

     
    #39 tdev, Jun 1, 2016
    Last edited by a moderator: Jun 1, 2016
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  20. Naitsabes

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    Hi everybody, I´m the audio designer at BeamNG. I´m currently working on a model for the engine sounds. This is a screenshot of a test I created with the symbolic programming language Max/MSP. Soon to come...
     

    Attached Files:

    • Engine Mockup 03.png
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