Instead of looking in the folder the file is actually in, the game seems to be looking in a folder of the same name as the .mis file, which doesn't actually exist in cases where the filename is different to the folder it is in. This results in an infinite loading screen and being limited to one .mis file per level. Also, the in-game log seems to get cut off if it reaches half way across the screen. Would appreciate a workaround, fix, or reasoning why it is like this. Maybe you will handle multiple variations of a level differently in the future or something. As always, loving the progress in every update so far, can't wait for DX11 (or 12 or Vulkan hint hint).