hello, ive been working on moving an engine from one mod to another, almost everything works flawlessly apart from one thing, mapping a texture to the air filter on a turbo, ive tried mapping it inside of a materials.cs file (ive been made aware that materials.cs is outdated, it still works on everything else so i really doubt thats the issue) I can also say that the .001 in the mesh names in blender are not the issue, if i change those around then those meshes disappear and blend in with another air filter mesh, i wanted to also attach the .dae that goes with the engine but the forums seem to not be uploading stuff correctly so if needed i can attach those in a mediafire link later --- Post updated --- SO I dont understand how or why, but somehow the filter fixed itself. hey im not complaining
are you trying to use .cs materials? those are extremly outdated and janky you could take the filter model from the legran since the material is saved in common.zip thereforce it wont need any custom material