Mod Dependencies?

Discussion in 'Ideas and Suggestions' started by Arcanox, May 12, 2019.

  1. Arcanox

    Arcanox
    Expand Collapse

    Joined:
    Aug 22, 2018
    Messages:
    290
    Not sure if this has been suggested before, and apologies if it has.

    I currently have my two hybrid mods that share a lot of the same code, but I have to ship the code in each mod so that they can be installed individually without requiring one another. That means that if they update at different times, there is a possibility that one might break the other if they're loaded in the wrong order (such as if I change powertrain code in one, and the other one gets loaded first).

    It would be super useful if I could bundle all shared code into one "dependency" mod and have a way to specify the minimum version of the dependency that the main mods require. That way, if I update the dependency mod and then both hybrid mods, but the main mods get approved before the dependency (or some other similar situation), the game can delay updating the main mods until the newer version of the dependency mod gets approved.

    The game could also automatically subscribe to the dependency mods when subscribing to one that depends on it.
     
    • Like Like x 4
  2. Nicelittle

    Nicelittle
    Expand Collapse

    Joined:
    Apr 27, 2017
    Messages:
    772
    This is why the Nicelittle Parts Pack exists, lots of little mods, sharing parts and textures in one mod. It’s a lot easier to maintain as well since you only have to do it once, but if one something breaks, I might take a while to get noticed. Good ideas though :D
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice