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Modders: We need to talk

Discussion in 'General Discussion' started by tdev, Feb 19, 2016.

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  1. amarks240

    amarks240
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    Arrangements can be made. Any time you make art and sell it you have to sell the rights. The idea is the mods end up not being mods but included content.
     
  2. AMG V12

    AMG V12
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    While I can see that the paid mods is clearly the most prominent topic, I would like to suggest a little work on the content creation wiki.
    B25Mitch's tutorial for a basic vehicle was fantastic but I felt that it left little to progress onto. My main sticking point was the lack of documentaion on suspension. I think that would really help me turn some of my models into mods.
     
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  3. Feinstein

    Feinstein
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    In my humble opinion, funded mods sound like a bad idea. As some people have said before, when money becomes involved, things easily turn sour.

    If I may suggest something, a better method might be to let modding go on as it has in the past, and then have a system where if there's a really good modded map or car, it can be put in-game alongside the official content, and then the creator gets royalties for that.

    Just my two cents.
     
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  4. amarks240

    amarks240
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    Oh there are tons of ways this can backfire horribly for sure.
     
  5. Atomix

    Atomix
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    epic to see devs actually giving attention to modders

    about paid mods, which seems to be a hot topic around here:
    You guys don't get it.
    Nobody gets into modding because of profit, you do it because you feel like it.
    I mod all the day, model and jbeam because i can, because i want, because i enjoy it. I don't really think that the paid or anyhow money propelled mods are the best idea. There is little modding in all of gaming i've ever heard of where people get efficiently paid, because it just doesn't work that way, it can't, the modder's morale changes just as does the mod consumer's. I just feel this talk is going nowhere really, because this has never worked and never will, because making unofficial content for a game is just not profitable. its just fun.
    Because if it will be paid, it will become work instead of plain fun, it will push the modder instead of being just a free time activity.
     
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  6. Jujune

    Jujune
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    i think it would work as an reward you'll get.
    For example you've done a mod and get some cash for your work, maybe some cents per Download (would be even profitable for some mods that get 3000+ Downloads and is cheap for users)

    Just my 10 cents.
     
  7. defib

    defib
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    Well, if your mod was a paid mod, that would introduce a whackton of other factors. Some people wouldn't download it because it costs money. Some people couldn't download it because it costs money. Some people would pirate it. The 12,000 downloads are there because mods are free.
    -
    If we have paid mods, we'd have to do something about the Russian reuploading sites.
     
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  8. ThreeDTech21

    ThreeDTech21
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    I LOVE THIS IDEA!!: Paid mods - We think you deserve a reward of your work. We would favor a 70%/30% model where the mod author would earn 70% of the income for the items. Whats your standpoint about this?

    For the traffic cost I wouldnt mind paying $5 USD a month for ability upload and download. Netflix is more expensive and most people keep it even they watch maybe 1-2 movies a month or barely use it like myself, I think 5 a month is reasonable for download privileges or even for high speed download privileges. Everyone who wants to download free gets limited bandwidth, plus limited downloads per month/week. the download speed could be limited down to 500-700Kbs which should take a 200MB file about 30min to download
     
  9. defib

    defib
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    "limited bandwidth, plus limited downloads per month/week."

    eh, I dunno about that.
    I think to make more money the devs could implement a rank on the forum that costs like a one time payment of around $20 or maybe a monthly $5 "contributor" rank. Take a look at lots of other forums: Hackforums, MPGH, etc.

    Take Hackforums for example. Small, purely cosmetic icon badges are available by "donating," and user ranks basically just change name color and give you a sweet userbar.

    EDIT: Mocked up a quick little badge that could be for donors/contributors. Or they could have a different banner next to the BeamNG.drive Tester one.

     
    #69 defib, Feb 19, 2016
    Last edited: Feb 19, 2016
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  10. iheartmods

    iheartmods
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    With m
    I thought I acknowledged the propensity of Russian sites. If I didn't, I know Nothing will ever stop them
     
  11. SuperNoob05

    SuperNoob05
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    Couldn't you technically sue russain side's for hosting your content if there's a price tag on it?
     
  12. ThreeDTech21

    ThreeDTech21
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    ^This would work great, also there should be an incentive for quality tutorials. My favorite tutorial is this one:



    The narrators teaching in this video is excellent, not only are the instructions clear but the way he leads into each point while at the same time giving background and explanation for each move should be the barometer by which all BeamNG tutorials should be measured. The better the tutorial the better the incentive. Maybe even monetary, It wouldn't even have to be much, something like $2-$10 for a quality tutorial would be incentive enough for me to create a A-Z list of tutorials for BeamNG.
     
  13. Josh

    Josh
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    This is going back to my post, the RoR forums had it before.
     
  14. JoshTheAwesome

    JoshTheAwesome
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    I don't like the idea of paying for mods and limited mods per week. I think there should be the rule were you have to sign in to use the fourms& mods. I do know the Beamng Zendesk system can track IP address. So does the Russian mods system. So Beamng can ban the people who upload to Russian mods sites. That would reduce the number of mods from the fourms being uploaded to Russian website. However there is still the issue of the Russian mod people making thier own mods and only uploading them to the websites
     
  15. defib

    defib
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    Sorry, didn't see it. My bad.

    There's nothing wrong with that. That's just like how it is right now, Russian mods on Russian sites.
     
  16. Logi_Veloce

    Logi_Veloce
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    I don't think mods should be paid. I have nothing against the creators themselves being paid. Like, they should be paid by how many downloads/ratings whatever, but you shouldn't have to pay for each mod individually.



    just my 7 cents
     
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  17. Magic_Sowap

    Magic_Sowap
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    You could add like one ad per page to make a bit of money, I don't think it would cover the price of running the site but it would help a bit and there would be no problem as long as it's not too big.
    Some people wouldn't be happy but still, better than paid mods...
     
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  18. crazikyle

    crazikyle
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    Paid mods is just a terrible idea. We all know what happened to skyrim when they tried to do the same thing.

    Making paid mods just makes them become low quality DLC. You pay to add content to the game, but it's not developer quality content, which annoys me. Also, what happens when there are mod dependencies? You want a scenario for a modded map and vehicle, but both the map and vehicle are behind a paywall? You have a much better system than skyrim though, with the 70/30 split, as well as all the tools and support you'd provide to modders. And I do think that such a system needs payment.

    Like other people have said, have it done by a donation system, or make a "mod pool" where people pay a one time fee or monthly contribution, like @defib said, where that money goes to support modders and site upkeep. I love supporting you guys, I've given away a few copies of the game on steam because currently there is no other way for me to give money and support the development of this game. All the money you get from the donors on the site goes into one massive pool, where it is then used for site upkeep, and payment of modders. Like for each download, they get x amount of money. That way modders get paid, site stays up, and everyone remains happy, doing what they please and paying what they want.

    I love you guys, and the game, but I just can't support the idea of paid mods. As long as it's an idea, I can't see myself recommending a game that will potentially have a paid mods system.


    Edit: Also, on the idea of beta testing new versions: you guys seem to work to the last minute, fixing bugs and adding content, and you really mean "When its ready". Allowing modders to beta test new versions of the game would really slow down your release schedule, as when you finally get all features added, and bugs fixed, you would then have to send it out to modders, and allow them to test with their mods, which could take maybe two days to enable all modders to test and find bugs, then it would have to go back to you to fix all the newfound bugs, which could take who knows how long. Why not just release the version publicly, and then release all the mod fixes as a separate "mod compatibility" update.
     
    #78 crazikyle, Feb 19, 2016
    Last edited: Feb 19, 2016
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  19. JoshTheAwesome

    JoshTheAwesome
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    I don't see the issue with Russin mods. I don't upload them or anything it's just the fact that the only way it can be stopped is payed for mods. Which sucks. The people who download they obviously don't know that 90% of Russian mods are already on these fourms and there is already somting were you don't have to login. So that is not a excuse for people. So the people down the Russian mods instead of using the ones on these forums Are just stupid because the only differences the Russian contain a virus
     
  20. synsol

    synsol
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    BeamNG Team

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    And what about a very very cheap price per mod like 0,01€ or 0,10€ , that could pay the bandwith and give an extra to modders and devs .
     
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