Modding tips (my mods blog)

Discussion in 'Content Creation' started by Tsukatan, Feb 12, 2022.

  1. Tsukatan

    Tsukatan
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    #1 Tsukatan, Feb 12, 2022
    Last edited: Feb 13, 2022
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  2. SRT_Gamer

    SRT_Gamer
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    Oooh, thats how you change the wheelbase.
    I've been wondering for a long time, thank you!
     
  3. Tsukatan

    Tsukatan
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    Glad I could be of help to you! In addition, you can change the width with the "$trackoffset_R+0.15" part.
     
  4. Tsukatan

    Tsukatan
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    1. Changing the wheelbase
    screenshot_2022-02-12_16-32-55.png
    open "suspension.jbeam" file and find the code for the wheel hubs.
    Change the Y-axis part of the node offset.
    Code:
    ["wheel_R_5","steelwheel_14a_15x7_R","Rear Wheels", {"nodeOffset":{"x":"$=case($trackwidth_R == nil, $trackoffset_R+0.15, $trackwidth_R)", "y":1.18, "z":0.30}}],
    "y":1.18
     
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  5. Tsukatan

    Tsukatan
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    2. How to edit a mod file (Jbeam) while BeamNG is running.
             help_unpacked.png
    Move your mods here
    \Users<username>\AppData\local\BeamNG.drive\0.24\mods

    Launch BeamNG, open the Mods manager and select your mods.

    Click "Unpack" on the right side of the screen(in red)
    help_unpacked3.png
    For mods that do not have a mod_info folder, click on "Pack" in the upper left corner of the screen.
    help_unpacked4.png

    \Users<username>\AppData\local\BeamNG.drive\0.24\mods\unpacked
    Here is your mod folder, so you can edit it freely during the game.

    Another way: Move the unzipped mod folder directly to the "unpacked" folder.
    \Users<username>\AppData\local\BeamNG.drive\0.24\mods\unpacked
    Just put the mods in the folder. Easy!

    Note: If you change the Jbeam file name when editing a mod, it will not load and you will need to restart the game.
     
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