Outdated More Features Mod 12.0 - BeamNG.drive 0.11.0.x

Discussion in 'Mods and Skins' started by StinchinStein, Dec 19, 2015.

  1. blueshift

    blueshift
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    I know the first one even though I've never owned any of those brands... the hotels I go on vacation always have waffle-making things and when they are done they make that bee-bee-bee-beep sound :p
     
  2. B727ClassicFlyer

    B727ClassicFlyer
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    Just curious, how can I get the battery to drain? :confused: I generally have the ignition as if it's in the ON position, and I leave the headlights on, yet that doesn't work. :p
     
  3. StinchinStein

    StinchinStein
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    It drains REALLY slow. Should probably make it do it faster, but I'm not sure.
     
  4. B727ClassicFlyer

    B727ClassicFlyer
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    Yeah, increase the drain speed by like 2-3 times the current speed, so for every 5-10 real-life minutes, the warning box saying "Battery XX% Charged" pops up.
     
  5. JONONY

    JONONY
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    @StinchinStein Can You Remove The Chime for the bolide? Feels weird when I start up my 80s super far and it goes ding ding ding
    --- Post updated ---
    I did start to make the bolide to start longer by leaving the high beams for a few minute
     
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  6. Rainvest

    Rainvest
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    Exactly how do I disable the engine stalling. I still haven't received an answer. Im not trying to sound impatient but everyone seems to ignore the topics about the stalling.
     
  7. StinchinStein

    StinchinStein
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    UnZip the More Features Mod lua file and find "lua/vehicle/MFM_VehiclesSettings" then go to the vehicle you want to edit and add a parameter called "canStall". Make it false.

    Code:
    {
       "vehicleName": "etc..",
       "canStall": false,
    }
     
  8. Rainvest

    Rainvest
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    Ahh, thank you very much!
     
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  9. StinchinStein

    StinchinStein
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    Hoping to add global variables in the next update so you can do it for all vehicles if you wanted to ;)
     
  10. B727ClassicFlyer

    B727ClassicFlyer
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    As well as increasing battery drainage speed. ;)
     
  11. StinchinStein

    StinchinStein
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  12. Alex Knotek

    Alex Knotek
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    I open the winrar file and drop the lua and art files in the mods, once i get in the game it says it's missing everything from the sounds any help? (P.S. I'm kinda new to this so any help is appriciated)
     
  13. StinchinStein

    StinchinStein
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    Just put the ZIP file into the mods folder, if you want to unzip it go into the mod manager (in game) and click "unpack".


    More Features Mod 7.85 Released:
    • Fixed incompatibility with ALL mods.
    • Battery drains faster in Gas-Powered vehicles.
    • Battery drains slower in electric vehicles (still needs tweaking).
    • Removed chime for Bolide and Burnside.
    • Global variables for configuration files (so you don't have to edit ALL the vehicles if you want to disable one thing)
    Download in Original Post.

    P.S. Yes... I skipped 7.84 Oh well!
     
    #353 StinchinStein, May 18, 2016
    Last edited: May 18, 2016
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  14. Alex Knotek

    Alex Knotek
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    Awesome thank you very much!
     
  15. wearyNATE15

    wearyNATE15
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    Wait all we need to do is put it in the mods folder? Crap ive been undoing it and puting it in the ai and what not and redownloading everytime u updated this... LOL
     
  16. titantls

    titantls
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    Loving the mod, Did you make that chime for electric vehicles? I turned on the electric truck from the rc pack, and it had a chime. Was that you or RG? Non the less, keep up the good work.
     
  17. StinchinStein

    StinchinStein
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    That was indeed me. The only thing that his does is the engine sound (as far as I know, haven't check his mod page in a while).
     
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  18. titantls

    titantls
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    I was blown away when I turned on the car, I was amazed. Thanks man!
     
  19. JONONY

    JONONY
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    @StinchinStein Just Saying I think now cars take toooo long to start my families car is a 10 years old nissan and it still starts in half an second and now everycar start for a long time and they are way too hard to stall!
     
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  20. Superbird11

    Superbird11
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    I have got an idea to make it easier to disable the mod. Would it be possible to just drop a certain file into the mod/vehicle folder? If this file is there, the MFM reads it and it is disabled. That would be nice, as updating the mod wouldn't involve copying or creating new files anymore. I am talking about dropping it either into the folder of the vehicle mod: /Documents/BeamngDrive/Mods or for the older mods dropping it into the contents folder.
     
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