Makes the engine rev higher so it heats up faster (if started cold). Still needs tweaking on some vehicles as it makes then rev to redline.
I just realized that sometimes the cars just won't stall. I can't replicate the exact situation to make it happen, seems a bit random. I noticed it clearly by putting pessima's stall rpm at basically its idle rpm (1000), so it technically should stall on idle. It sometimes refuses to stall even braking hard on 5th gear and going at less than 200rpm. Usually this is fixed by turning the engine on/off, after that it would stall correctly at the specified rpm on the file. It has randomly happened to every car I've tested so far. It's like the original beamng config is fighting to come out on top or something
Mine puts cars into drive got no clue why. --- Post updated --- i think it has to be in manual thats why
@StinchinStein The More Features Mod makes the Metal Ramp lag for some reason. I get 80+fps with the ramp when the mod is uninstalled, but I get 13 when installed
I can't get cars to stall without changing the transmission on the car. Canstall is on true and cars still do not stall.
when i turn on the lightbar on the police grand marshall only the lightbar comes on. the siren sound is never activated.
Possible, unlikely for tonight. Edit: Oh, mis-read your post. It has been implemented but not really functioning properly.
@StinchinStein this might be a bump. But, can you add a button to drain the battery just for the fun of bump starting i sometimes purposely leave all the lights on while the engine is off ust to drain the battery it adds effect for abandoned cars.
The problem is he's running out of buttons, as he said. The ideal solution to this would be to make an UI app to control the battery level, but I doubt he has the time and the will to to that. Now that I say, I can't believe we still don't have an UI app to control the fuel level.