More physics

Discussion in 'Ideas and Suggestions' started by blackcobra122, Feb 22, 2014.

  1. blackcobra122

    blackcobra122
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    Like Destruction water and some others and tree physics And when the glass breaks the glass debris should be like all of the place (I hope that glass debris will be in options) And we can more debris when you crash like next car game.
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    I have a suggestion. Search.
     
  3. TheFastRacer

    TheFastRacer
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    Agreed with the post above mine. Search. If I would receive 1 dollar for every time this is being suggested, I would be in a huge villa behind a super powerful high-end rig while drinking champagne. And to answer your question: This is most likely not going to happen. The CPU would be too stressed.
     
  4. simon48

    simon48
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    Agreed, search. But what is "destruction water" anyway?
     
  5. 14ramosr

    14ramosr
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    Remember, this is an EARLY ALPHA
     
  6. jotaonze

    jotaonze
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    I believe it's when water destroys stuff.
     
  7. simon48

    simon48
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    But doesn't BeamNG already have that?
     
  8. 14ramosr

    14ramosr
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    Technically no. The water doesn't really damage anything (except at *insane* speeds) It just acts like a huge speed buffer. Like really soft sand. It doesn't act like water (yet) but it will some time in the future
     
  9. Stormdrain

    Stormdrain
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    Water doesnt make cars spontaneously explode or something... Water doesnt damage things until insane speeds irl either, and im getting sick of the "this game would be more realistic if it were less realistic" mentality around here.
     
  10. simon48

    simon48
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    You both need to define "insane". ;)
     
  11. Hati

    Hati
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    You can quite easily damage the cars at about 70 in water, and there's even a hydrodynamic simulation. All this game doesn't simulate is turbulence. When I drove through a deep puddle at 50 in an old Suzuki Swift because "fuck you car, you're going to the scrapyard anyway" it blew my headlights clean out and the fascia was hanging off. It even bulged out the fenders a little. You don't get that in BeamNG but what you do get is a crumpled car if you dunk it at 70mph, I've even managed to make the Bolide skip across the water surface.
     
  12. simon48

    simon48
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    70 MPH seems reasonable. By the way, BeamNG also doesn't simulate buoyancy.
     
  13. Potato

    Potato
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    At high speeds, water is not very forgiving. Anyone who has ever tubed or wake boarded behind a boat will know this. I actually hurt my foot pretty bad wake boarding in 2012. #summer2k12
     
    #13 Potato, Feb 23, 2014
    Last edited: Feb 23, 2014
  14. moosedks

    moosedks
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    Something is slightly odd about water too. The same thruster that pushes my boat very slowly can also make it fly.
     
  15. P34C3.

    P34C3.
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    About the glass, they dont broke like normal glass at least the front and rear glass

    ku-xlarge.jpg
     
  16. TheFastRacer

    TheFastRacer
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    WHAT ARE YOU SAYING?No seriously I don't understand your post.
     
  17. Nadeox1

    Nadeox1
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    Dat font. He means that glass doesn't actally breaks, just change textures to damaged one. It doesn't come off or something like that.
     
  18. Potato

    Potato
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    Pretty sure the front glass is the only laminated glass window in the car. I think the back is just safety glass like the side windows. Take a look at this video. If you are scared of curse words, then mute the volume.
     
    #18 Potato, Feb 23, 2014
    Last edited by a moderator: Oct 21, 2015
  19. blackcobra122

    blackcobra122
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    Oh I realized I ment like Desytruction, Water but I got a typo sorry :p

    - - - Updated - - -

    DESTRUCTION*
     
  20. Motovader72

    Motovader72
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    This video is private
     
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