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''Most realistic physics engine and driving physics'' Bullshit!

Discussion in 'General Discussion' started by OrjanZ4G, Dec 7, 2014.

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  1. HadACoolName

    HadACoolName
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    You know where the door is.
    Dont let it hit you on the arse on your way out.
     
  2. CTJacob

    CTJacob
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    Most games do this. All GTA's, Driver's (except San Francisco and Parallel Lines). I think it's the pop in issue and the fact that maps aren't that big. If you could do 250mph you could cross all of GTA5's Los Santos in like 3 mins.
     
  3. Quannix

    Quannix
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    I can actually think of more games that use fake speed than games with accurate speed.
     
  4. VeyronEB

    VeyronEB
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    Well I've noticed that some games, such as Mafia II have a very good way of showing it by just focusing and slowly zooming the camera out a little, then under hard breaking from high speed have it move in quite quickly. This is only for 3rd person of course but works quite well. Motion blur would also help alot, just around the outer edge of the screen.
     
  5. SoHigh00

    SoHigh00
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    Forza horizon 2 has a very good feel of speed.
    i0uA8mwsvTJnb.png There seems to be a lot of motion blur involved but it feels really great in motion:
    https://www.youtube.com/watch?v=HGKoqktEjBY

    While looking at a beamng screeenshot it looks like the car isn't in motion at all.(sorry for the bad screen...I took it from a video but I think you get the point :) )
    lkk.JPG
     
  6. 14ramosr

    14ramosr
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    I cant think of any non "racing-simulators" that use real speed. If im wrong, please correct me :p
     
  7. n0ah1897

    n0ah1897
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    I know a lot of games use FFB in wheels and vibration in the controller to give you the feeling of speed. The faster you go, the more vigorous the vibration becomes.
     
  8. CTJacob

    CTJacob
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    I am 99% sure Forza/GT do use real speed otherwise lap times wouldn't be accurate.
     
  9. TheAdmiester

    TheAdmiester
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    I'll agree with VeyronEB above me, Horizon 2 is one of the best motion blur systems in a game. He's already posted a screenshot so I'll talk about the more in depth stuff.

    Digital Foundry has an analysis of the first Horizon game, which uses a similar well-done blur system that seems to be object based. The article says it calculates distance and velocity of each object moving by and blurs it according to that. The article itself is here: http://www.eurogamer.net/articles/digitalfoundry-vs-forza-horizon

    PGR 3 and 4 also use a very nice, smooth system that holds up well today despite being pretty old games.

    (imported from here)

    (imported from here)
    PGR 3 (4 is very similar, not much point in screenshots)

    You can see that the road in the distance is very blurred, whereas the car itself is perfectly clear. That's the main proof that it's not just a filter, otherwise the car would be in it too.


    I've also got an example of bad motion blur just for comparison, from the Crash Time series.

    (imported from here)
    You can see the bottom exhaust pipes are caught in the motion blur, smearing the car as well as the road. These games seem to use an overlay for their blur because it doesn't track objects properly and only affects the edge of the screen. This is the kind of system you wouldn't want to use for BeamNG because it looks cheap and doesn't work very well because it feels like either "everything's really fast" or "everything's really slow".

    I'm a real sucker for motion blur in games so I hope that helps. If you want another comparison for yourself, play Gran Turismo 5 or 6, then Forza 4, 5, or any of the Horizon games. The Gran Turismo games have no motion blur in gameplay, something that actually makes me drive worse, because I feel like I'm going slower and can take corners easily. The game feels very static and quite boring on long straights as a result.
     
  10. Goosah

    Goosah
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    With the FOV tweaked to be a bit wider and the graphics turned up, I find 50mph on a forested road to be plenty scary in BeamNG :) For a drivers view all it takes is a wide-ish FOV, and lots of road/roadside detail coupled with smooth frame rates. 3rd person view is the tough one.

    Visual is only half the experience, sound makes a huge difference in immersion and feedback. Chassis squeaks, wind and tire noise, a resonating engine noise that really feels like its working hard at full throttle. Sound glitches like the tires not squealing when they should will make the game feel broken and cause complaints of "tires on ice" and "omg understeer" when nothing physics wise has changed.
     
  11. TheAdmiester

    TheAdmiester
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    Forgot to mention - I can't show it in screenshots, but another thing games do well for simulating a sense of speed is FOV. As the player's speed increases, the camera pulls back and zoomt out to make everything shoot by faster. It works pretty well and would be beneficial to BeamNG IMO.
     
  12. SoHigh00

    SoHigh00
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    I totally agree with this point! I can't wait until the game is ready for a sound revamp. It's the only thing in my book that breaks the immersion in this game and it's the only thing that makes it feel rather cheap, even though the cars and maps themselves are pretty and very good looking .
     
  13. Dc5R

    Dc5R
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    I just played NFS MW 2012 , the speed is kinda fake , but some effects give you a feeling that you are actually going in that speed . Just realized that after driving the Koenigsegg:p
    And Beamng didn't state that they have the most realistic driving physics , but they did state that they have the most realistic softbody physics .
    But tho i can't argue with the fact that ROR has better driving physics .:)
    +Beamng is still in development and many updates are still upcoming
     
  14. clayton8or

    clayton8or
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    If you drive with a keyboard as soon as you bought the game, of course it feels like ice! Have you ever driven a car with a keyboard before irl! And yes this game is not the best driving physics but that's not what it's about, it's about the entire vehicle, not just driving It.
     
  15. randomshortguy

    randomshortguy
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    Almost all driving games and most fast-paced games (TF2) have motion blur. I can't give you any definitive research (ain't nobody got time for dat) but I can tell you the difference is there, even at the same framerates.

    I did a little testing on GTA IV and obviously without a speedometer, your speed is for you to judge, and motion blur really accentuates the tunnel vision associated with high speeds. This actually made my driving a lot better, as I was able to judge speed more naturally compared to the crystal-clear-at-200mph-y-u-no-stop deal I had been dealing with before.

    Here's an excellent video on how motion blur can improve the feeling of speed on moving objects

    https://www.youtube.com/watch?v=FRSIvSg84S8
     
    #35 randomshortguy, Dec 8, 2014
    Last edited: Dec 8, 2014
  16. theshark

    theshark
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    Sorry but that's just not true. BeamNG has much more sophisticated driving physics. It plays in a completly different league.
     
  17. Epichero

    Epichero
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    Guys, they try their hardest to make this game as realistic as they can. So stop hating.:mad:
     
  18. mike22

    mike22
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    Blur things strongly on the lower left and lower right parts of the screen.
     
  19. TheAdmiester

    TheAdmiester
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    But that isn't how they do it, nor is it as simple as that.
     
  20. MetalMilitia623

    MetalMilitia623
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    I think an important thing to consider here is to explain when you are talking about 3rd person vs first person views. I have a feeling they will be a lot different in terms of making the speed feel real.

    I remember in the Forza games they had it setup so your "body" would move some with the acceleration/deceleration of the vehicle. So you would be pulled forward or back depending on the G's. Now while I agree Forza has had one of the better senses of speed in video games it still felt as if you were floating over the road.

    Motion blur is helpful but it can't be overdone because when overdone it ends up making the game look fake instead of more real. An example is the Historical Farming sim. Now I'm not sure if the issue was because I was on foot and whipping the mouse around like in an FPS but it was very heavily blurred and did not look right.

    I think .drive has a very good sense of speed just because of how the cars handle and react to inputs. Like when you're going at top speed and try to turn hard in the D-15 and for the first second nothing happens and then you get tire squeal, maybe some bumps and a slight turn (aka understeer). I think before any of this happens though the camera needs to be sorted so it stops spinning around and doing strange things.
     
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