Solved Moving or rotating objects by an exact specification

Discussion in 'World Editor' started by MysteryManGER, Apr 9, 2024.

  1. MysteryManGER

    MysteryManGER
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    May 25, 2016
    Messages:
    652
    Hey,

    I recently found out something that I didn't know before, but it simplified a lot of things for me.

    I don't know if this is already known or explained in some tutorial.

    It's about moving or rotating objects by an exact specification.

    Let's say I want to copy this cone and place it exactly 0.87cm next to the first one.

    1.jpg

    Before, I always calculated this with a calculator and then entered the value into “position”. In this example: Y-Axis: -889,746 - 0.87 = -890,616

    But you can skip this step by entering the formula directly into the corresponding "Position" field.

    • Press CTRL+D to duplicate your object...
    • Then click in the "Position" field...add -0.87 at the end...and press ENTER. 2.jpg
    • Now the object has been moved exactly 0.87cm.
      3.jpg
    This also works for rotation and scale! You can use + , - , * and /

    I didn't want to withhold this knowledge from you. :)

    Have fun!

    MysteryManGer
     
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  2. AlexKidd71

    AlexKidd71
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    Mar 16, 2022
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    That’s a neat find, thanks for sharing.
     
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  3. 23Terrabytes

    23Terrabytes
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    Aug 1, 2022
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    Thats such an awesome trick. There have been plenty of times where this would have saved me a bit of time for sure. I would either use a calculator or over engineer some object-to-spline setup. Thanks for the tip!
     
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  4. AlexKidd71

    AlexKidd71
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    I have a map with. Scale different to 1 so I assume I have to multiply by the scale too.
    889,746 - (0.87 * scale)
     
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