Multiple game mechanics related ideas

Discussion in 'Ideas and Suggestions' started by Ai'Torror, Dec 26, 2017.

  1. Ai'Torror

    Ai'Torror
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    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,550
    1. Ability for custom parts to add torque@rpms instead of creating essentially whole new engine in case of some N/A intake mods and exhaust mods, It would greatly increase all of the engine tuning possibilities, as modders could make custom exhaust and intakes actually make a difference.
    2. Multiple "sound points" - what this means is that there would be one sound point for the engine sound itself and one or more soundpoints at the exhaust tips for the exhaust noise. And it would allow for better changes in sound in case of different exhaust stups. Right now it is possible to make an exhaust depended engine volume, as proven in the V10 Modpack, but the game doesn't really know what to do when there are 2 exhaust pipes, one with the muffler and one without. Sometimes it sets the engine volume to the louder one and sometimes to the more quiet one.
    3.Some fixes to the way the lights work - (one the moonhawk the headlights basically do not work and the tuurn signal indicator on the dashboard doesn't work wit the newer style front fascia) in most cases if you look at the hedlight or a tailight from the side the light glass starts to be way to visible. You can see that the most with tinted lights like in the V10 Burnside which is waiting for @synsol to approve it.
    4. Ability to increase the amount of particles to the amount from few years back, as now there just isn't enough of them.
     
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    • Agree Agree x 1
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