WIP Beta released My *Crash Hard 0.1* offroad map (Update #7 A new intersection and a stunt area)

Discussion in 'Terrains, Levels, Maps' started by CrashHard, May 17, 2015.

  1. whitetailjeeper

    whitetailjeeper
    Expand Collapse

    Joined:
    Mar 19, 2014
    Messages:
    23
    Re: My *Crash Hard 0.1* offroad map

    LOVE this map, as do my friends!!!
    would love to see it gradually extended too! extension with each update maybe............
     
  2. Stiggy111

    Stiggy111
    Expand Collapse

    Joined:
    Oct 23, 2014
    Messages:
    590
    Re: My *Crash Hard 0.1* offroad map

    When I get my computer from the movers, I'll download this map, and many other mods that I have seen come out this past week.:D:cool:
     
  3. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,611
    Re: My *Crash Hard 0.1* offroad map

    Wow, thank you all so much :D you all have been very nice to my and my first released map :) Im so happy it is working for you guys, and if you want ill keep updating it when i have the time, so stay tuned :)
     
    #23 CrashHard, May 21, 2015
    Last edited: May 21, 2015
  4. whitetailjeeper

    whitetailjeeper
    Expand Collapse

    Joined:
    Mar 19, 2014
    Messages:
    23
    Re: My *Crash Hard 0.1* offroad map

    That sounds AMAZING!! ;)
     
  5. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,611
    Re: My *Crash Hard 0.1* offroad map

    Hey everyone :) Working some more on the map, trying to add the new AI for it,
    but have a little trouble getting the AI ​​to have enough speed to clear the jumps, it is so careful when approaching a jump .... :p
    But Ill keep working on it, but am afraid I must sacrifice the length of the jumps,
    But if anyone has a better solution I would love some help, appreciate it :)
     
  6. Chernobyl

    Chernobyl
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    629
    Re: My *Crash Hard 0.1* offroad map

    I like the fog effect it really fits with the map. Well done!
     
  7. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,611
    Re: My *Crash Hard 0.1* offroad map

    Hey all :) some progress, adding the new AI to the map, trying at least :p had to modify some of the jumps slightly. A video taste of the progress. And want to expand some more before the next update for you all :)

     
    #27 CrashHard, May 23, 2015
    Last edited by a moderator: Oct 21, 2015
  8. ShinRocks

    ShinRocks
    Expand Collapse

    Joined:
    Feb 26, 2015
    Messages:
    30
    Re: My *Crash Hard 0.1* offroad map

    I was just wondering earlier about the A.I and how they consider drops and jumps v.s speed and possible damage. neat video and cool track, love a straight forward purpose built map like this.
     
  9. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,611
    Re: My *Crash Hard 0.1* offroad map

    Good to hear :) I have just added a new update to the first page :) hope it works and you all like it :)
     
  10. Joeyfuller2000

    Joeyfuller2000
    Expand Collapse

    Joined:
    Jan 19, 2015
    Messages:
    1,239
    Re: My *Crash Hard 0.1* offroad map

    Something is eating fps.
     

    Attached Files:

    • screenshot_00090.png
  11. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,611
    Re: My *Crash Hard 0.1* offroad map

    maybe I should have shortened the shadow rendering distance..... ill look in to it tomorrow :)

    - - - Updated - - -

    Update #2.1 is released, more info in the first post, hope this helps those with lower framerate :)
     
  12. Joe voss

    Joe voss
    Expand Collapse

    Joined:
    Dec 4, 2013
    Messages:
    71
    Re: My *Crash Hard 0.1* offroad map

    ok just got the update and where is the map?
     

    Attached Files:

    • 2015-05-25_00001.jpg
  13. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,611
    Re: My *Crash Hard 0.1* offroad map

    Pleace read this, it is not hard...... Installation: Documents\BeamNG.drive\mods\levels :)
     
  14. schumacher

    schumacher
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    1,054
    Re: My *Crash Hard 0.1* offroad map

    in my documents beamng mods is no folder called levels have I to create a new one inside the mods folder called levels ????
     
  15. whitetailjeeper

    whitetailjeeper
    Expand Collapse

    Joined:
    Mar 19, 2014
    Messages:
    23
    Re: My *Crash Hard 0.1* offroad map

    yes, that is what you have to do
     
  16. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,611
    Re: My *Crash Hard 0.1* offroad map

    hehe thank you buddy, you beat me to it
    :)
     
  17. schumacher

    schumacher
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    1,054
    Re: My *Crash Hard 0.1* offroad map

    ^^ works now perfectly fine, very cool map the fog is so cool ;D
     
  18. vladmir poopin

    vladmir poopin
    Expand Collapse
    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
    Re: My *Crash Hard 0.1* offroad map

    how do i use the AI?
     
  19. whitetailjeeper

    whitetailjeeper
    Expand Collapse

    Joined:
    Mar 19, 2014
    Messages:
    23
    Re: My *Crash Hard 0.1* offroad map

    well, i did the update and used the fps map, and i still get aweful frames, much worse than v1.
    It seems to only be when I look forward, down the track, not when I look back toward the start???? :confused::confused:
     
  20. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,611
    Re: My *Crash Hard 0.1* offroad map

    i have no idea what it can be, do you have the AI activated? i have 60-50 fps
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice