WIP Beta released My *Crash Hard 0.1* offroad map (Update #7 A new intersection and a stunt area)

Discussion in 'Terrains, Levels, Maps' started by CrashHard, May 17, 2015.

  1. CrashHard

    CrashHard
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    Update #7 is out :D hope you like it :)
     
  2. BlakeSquires

    BlakeSquires
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    T 2016-03-08_00003.jpg 2016-03-08_00002.jpg 2016-03-08_00001.jpg
    The grid lines in the side of the mountain. Just letting you know that some of the grid was missed.
     
  3. CrashHard

    CrashHard
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    Aha, I see what you mean, I will try to get it fixed in the next update, the area is so big I must have missed some parts. Thanks for telling me :D
     
  4. JAKMACK

    JAKMACK
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    I absolutely LOVE this map, THANK YOU. I remember added a bunch of cheap additions sloppily in the editor, its a monotonous task, I appreciate the improvements that needless to say out class mine as fun obstacles.
     
    #124 JAKMACK, Jan 15, 2017
    Last edited: Jan 15, 2017
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  5. CrashHard

    CrashHard
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    NO problem man and thank you so much for the kind words, so glad you like it :) And yes it is a lot of work, but learning new stuff every time I adding stuff to the map :)
    BTW, I may show off some new stuff I`m working on for this map tomorrow, so stay tuned ;)
     
  6. JAKMACK

    JAKMACK
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    If you could just make it a circuit, every new rendition I got to finish the way around just as a torture test, I always lazily plop down some extra terrain just to get back to the spawn from the bottom of the mountain.
     

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  7. CrashHard

    CrashHard
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    That looks cool, I can see what I can do, but that is an old version of the map, a lot of new stuff have been added now, have you tried it :)
     
  8. Xx_Gamer_007_xX

    Xx_Gamer_007_xX
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    GUYS I´VE MANAGED TO REPAIR THE MOD NOW IT WORKS!!!!!!!!!!HERE`S THE GUIDE HOW YOU CAN TOO!!!!!!

    1. You need to extract the zip file here: Documents\BeamNG.drive\mods
    2. Then a folder "levels" appears and you put the zip file in it
    3. Now you go to Documents\BeamNG.drive\mods\levels\test_track and you make a folder which names: dry_rock_island
    4. Then you put the folder "art" which you can find here: Documents\BeamNG.drive\mods\levels\test_track in the new folder dry_rock_island
    YOU FINISHED!
    PS: IF YOU DONT UNDERSTOOD JUST REPLY ON THIS POST AND SAY YOU DIDN´T MANAGED IT

    I HOPE THE GUY WHO MADE THIS MOD WILL SEE MY POST!!!!!!!
     
  9. CrashHard

    CrashHard
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    This is a very old version of the map, it have been updated and completed since then.
    https://www.beamng.com/resources/crash-hard-map-final-version-maybe.325/
     
  10. Xx_Gamer_007_xX

    Xx_Gamer_007_xX
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    Ohh okay thank you i saw the map at a youtuber neilogical and he put a link to this map into the description and i dont saw that there was a newer versionand i dont searched for it because the search query of beamng is terrible
    btw sorry about my bad english if its wrong ;)
     
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